Negative Resource and Population Points
Posted: Wed Jun 15, 2005 10:48 pm
I notice I can choose to build things even though it puts me into negative resoure points. Same goes for negative population points. So what's the penalty?
I think I've noticed that some things will just simply not move on in the production process if I'm negative points. Is that correct? If so, is there a hierarchy to determine what moves on and what does not?
But what about population points? I'm not even sure how they factor in. In other words, do combat units use population points, but not things like research and supply?
I think I've noticed that some things will just simply not move on in the production process if I'm negative points. Is that correct? If so, is there a hierarchy to determine what moves on and what does not?
But what about population points? I'm not even sure how they factor in. In other words, do combat units use population points, but not things like research and supply?