The 'just plain dumb' factor
Posted: Fri Jun 24, 2005 2:41 pm
When measuring UV as a playable, worthwhile investment of gaming hours, it has to bear scrutiny against AH's masterpiece Flat Top. That is the yard stick - UV, and WitP for that matter, need to provide a big enough reason for us to decide to put away FT and turn to the computer.
Why then is UV still apparantly riddled with bemusing things that, some 10 turns into a new PBEM game, has us asking ourselves... "Why don't we just stick to Flat Top, because this is just plain dumb?"
As examples....
Jap fleet at PM - unloading
Multiple airstrikes hitting it... however allied pilots prefer to target Minesweepers and Destroyers rather than Transports
Jap transports moored and unloading - some allied aircraft fail to find the target???? If a task force is in friendly coastal waters then the probability of an air attack not locating them should be zero... you've got "eyes on" havn't you?
Transports loaded with troops and ammo, when hit, never, ever sink.
12 unescorted Betty & Nell get through a US task force cap & flak and score hits on a US flat top
30 escorted SBDs going the other way can't hit anything.
US subs choose to attack IJN destroyers rather than transports
Non SOPAC units cannot be commanded/transported making them useless.. why have them in the game?
We've now had loads of patches and updates, and we really do appreciate the Matrix folks, but some of these NPEs (Negative Playing Experiences) have to get taken care of - and it begs the question "Why havn't they already?"
Naval air attacks seem to have little cognacence of:
Screening (i.e. bombers having to negotiate AA ships before getting anywhere near a Flat Top)
Target Priority (Bombers should always attempt to attack targets of value and not useless auxilliaries)
Damage modified by cargo (Just ask the folks on the Galahad in the Falklands Conflict what a 500lb bomb can do to a loaded troop transport - Any hit to such a vessel is catastrpohic. 3 500lb bomb hits to a AP loaded with an invading force should be enough to sink it, not just cause "18 troop casualties")
Sure fixing the little bugs is nice, but isn't it about time to fix some of the massive NPEs now?
Why then is UV still apparantly riddled with bemusing things that, some 10 turns into a new PBEM game, has us asking ourselves... "Why don't we just stick to Flat Top, because this is just plain dumb?"
As examples....
Jap fleet at PM - unloading
Multiple airstrikes hitting it... however allied pilots prefer to target Minesweepers and Destroyers rather than Transports
Jap transports moored and unloading - some allied aircraft fail to find the target???? If a task force is in friendly coastal waters then the probability of an air attack not locating them should be zero... you've got "eyes on" havn't you?
Transports loaded with troops and ammo, when hit, never, ever sink.
12 unescorted Betty & Nell get through a US task force cap & flak and score hits on a US flat top
30 escorted SBDs going the other way can't hit anything.
US subs choose to attack IJN destroyers rather than transports
Non SOPAC units cannot be commanded/transported making them useless.. why have them in the game?
We've now had loads of patches and updates, and we really do appreciate the Matrix folks, but some of these NPEs (Negative Playing Experiences) have to get taken care of - and it begs the question "Why havn't they already?"
Naval air attacks seem to have little cognacence of:
Screening (i.e. bombers having to negotiate AA ships before getting anywhere near a Flat Top)
Target Priority (Bombers should always attempt to attack targets of value and not useless auxilliaries)
Damage modified by cargo (Just ask the folks on the Galahad in the Falklands Conflict what a 500lb bomb can do to a loaded troop transport - Any hit to such a vessel is catastrpohic. 3 500lb bomb hits to a AP loaded with an invading force should be enough to sink it, not just cause "18 troop casualties")
Sure fixing the little bugs is nice, but isn't it about time to fix some of the massive NPEs now?