Fatigue calculation
Posted: Sun Jun 26, 2005 1:34 am
The manual states the ground units will gain fatigue every turn, but that fatigue can be reduced by various factors, such as the amount of support, plentiful supply and being in a base hex.
What I would like to know is the break-even situation.
Assuming the the unit has adequate supply, will this alone compensate for the increasing fatigue, without it being in a base hex? If it does have to be at a base, how big does the base have to be to stop the degradation?
Is there a table somewhere that gives the fatigue effects of various factors, including increasing and reducing fatigue?
I ask because I have two highly fatigued marine divisions sitting at Buin, with lots of supplies. Are they going to get better, or do I have to send them all the way back to Noumea? And them bring them all the way back to take out Shortland Island?
Cheers
What I would like to know is the break-even situation.
Assuming the the unit has adequate supply, will this alone compensate for the increasing fatigue, without it being in a base hex? If it does have to be at a base, how big does the base have to be to stop the degradation?
Is there a table somewhere that gives the fatigue effects of various factors, including increasing and reducing fatigue?
I ask because I have two highly fatigued marine divisions sitting at Buin, with lots of supplies. Are they going to get better, or do I have to send them all the way back to Noumea? And them bring them all the way back to take out Shortland Island?
Cheers