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Repairing Dmaaged Units
Posted: Tue Jun 28, 2005 1:54 pm
by aku_djinn
Do damaged units repair automatically? I can't find it anywhere in the manual. I know you must port ships to repair. What about land units?
I like the game a lot so far, the whole movement and supply thing is dizzying.
Also, what does it mean if you have a negative factor in industry and people in the production menus? If you make too many units the factors go negative.
RE: Repairing Dmaaged Units
Posted: Tue Jun 28, 2005 1:59 pm
by lkendter
ORIGINAL: aku_djinn
Also, what does it mean if you have a negative factor in industry and people in the production menus? If you make too many units the factors go negative.
If the industry number is negative you are trying to produce more then the territory is capable of. If the territory can produce 3 units, but you are trying to produce 4 this will happen. You must either cancel some supply / research or put a unit on hold.
It is very easy for people to go negative. The UK production far exceedes the people supply. You must limit the total troops built to not exceed population.
RE: Repairing Dmaaged Units
Posted: Tue Jun 28, 2005 4:07 pm
by Joel Billings
Rule sections 9.4 and 8.5.13 describe damaged units. Basically they try to retreat to a factory, where they are placed on it as if they are half built (and 1 is added to your population total). From that point on they are like any other unit in production (they must finish construction as would any unit in production). Lots of damaged units going back to your production screen will send you in the negative, at which point you should start placing units on hold or disband some that you know you won't want to finish.
RE: Repairing Dmaaged Units
Posted: Tue Jun 28, 2005 4:08 pm
by carnifex
Damaged units are transported to the nearest factory and placed on the production screen at half the usual build time - so a damaged infantry unit will appear there to arrive next turn, instead of the second turn.
Also, when a damaged unit is placed back in production, your manpower total is increased by 1.
Once placed there damaged units behave exactly the same as newly produced units - they take 1 prod point per turn and use 2 manpower on the last turn of building.
If you are going into negatives that means you either produced too much overall (in the case of production points), or you scheduled too many units to arrive on one turn and they are eating up too much manpower (because units don't use manpower when producing except on the last turn when they use 2 manpower).
To adjust your production right-click any unit on the production screen. It will turn red and be placed on hold until you click it and put it back into production.
RE: Repairing Dmaaged Units
Posted: Tue Jun 28, 2005 4:09 pm
by carnifex
goddamn it joel will you stop beating me to the punch thank you!!!
[:D][:D][:D][:D]
RE: Repairing Dmaaged Units
Posted: Thu Jun 30, 2005 7:49 am
by ilovestrategy
ORIGINAL: Joel Billings
Rule sections 9.4 and 8.5.13 describe damaged units. Basically they try to retreat to a factory, where they are placed on it as if they are half built (and 1 is added to your population total). From that point on they are like any other unit in production (they must finish construction as would any unit in production). Lots of damaged units going back to your production screen will send you in the negative, at which point you should start placing units on hold or disband some that you know you won't want to finish.
So thats why my damaged ships always disappear [:D][:D][:D]