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Client States

Posted: Mon Jul 04, 2005 9:34 pm
by LaVean
I played 2 solitare games this weekend the 1792 and 1796.

In both of them Turkey wound up being the computer player that had most of Germany and Holland as protectorates...In both games as the French I had the experience of watch regular fleet actions in the English Channel between Turks and the English...now correct me if I am wrong but I think in the real world there is a propensity of certain places to be culturaly allied...for example...I don't think that it would be as easy to convince someone living in Brussels to think of themselves as Turkish or in the Turkish Sphere of events as it would be to convince them that perhaps being French made more sense...perhaps language of the client state could be a consideration in ease of converting them to a major power.

RE: Client States

Posted: Mon Jul 04, 2005 10:11 pm
by kerguelen
I usually give Turkey a power-1 or -2 when starting a game. Spain gets -2 (with the default setting you get the feeling Philipp II and the Duke of Alba have risen and are going to restore spanish hegemony in Europe (I thought the royal family then was that painted by Goya[:D]).
That might help.

RE: Client States

Posted: Mon Jul 04, 2005 10:13 pm
by LaVean
Why aren't these the defaults?

RE: Client States

Posted: Mon Jul 04, 2005 10:17 pm
by Queeg
ORIGINAL: LaVean

Why aren't these the defaults?

Cause others might see things differently than you? Just a thought.

RE: Client States

Posted: Tue Jul 05, 2005 1:18 pm
by Mr. Z
We considered putting some hard restrictions on which provinces would be available to which powers, and we also considered some soft restrictions, but I don't know if these were implemented. Eric should be able to answer your question, however. I say it of course shouldn't be impossible in principle for the Ottomans to conquer the Holy Roman Empire.