units performaces and difficulty level
Posted: Sat Jul 09, 2005 6:11 pm
Do the units perform different for human players and the AI according to the difficulty level?
I'am playing on marshall level, and winning the battles mainly because of the artillery, but have tried some tests with the other units and the results are rather odd.
1. Infantry unit in line formation, full strength, fresh, shooting from the rear, in a hill... all the advantages; shot at a shaken infantry and barely got an even damage result. I have tried this several times with the same results.
2. Cavalry charging from the rear in line formation and inflicting less damage than what they receive.
Can somebody tell me what I am doing wrong? I can't get my infantry or cavalry to get good results consistently, even if I win because of the arty superiority. I considered all the factors I could think of when performing the tests: terrain, morale, unit strength, generals, supply.
Another question: How does the rally concept work? I've had units charging in the first few turn of a battle and more than 10 rest turns later, general attached included, they are still at 10% of chance to reform. Cavalry especially seems like a one-shot unit. One charge and they are done for the rest of the battle. Or am I doing something wrong?
Great game by the way, even with the opaque economic system, and the phantom reinforcements I never seem to get. I hope it's made more clear in the patch.
I'am playing on marshall level, and winning the battles mainly because of the artillery, but have tried some tests with the other units and the results are rather odd.
1. Infantry unit in line formation, full strength, fresh, shooting from the rear, in a hill... all the advantages; shot at a shaken infantry and barely got an even damage result. I have tried this several times with the same results.
2. Cavalry charging from the rear in line formation and inflicting less damage than what they receive.
Can somebody tell me what I am doing wrong? I can't get my infantry or cavalry to get good results consistently, even if I win because of the arty superiority. I considered all the factors I could think of when performing the tests: terrain, morale, unit strength, generals, supply.
Another question: How does the rally concept work? I've had units charging in the first few turn of a battle and more than 10 rest turns later, general attached included, they are still at 10% of chance to reform. Cavalry especially seems like a one-shot unit. One charge and they are done for the rest of the battle. Or am I doing something wrong?
Great game by the way, even with the opaque economic system, and the phantom reinforcements I never seem to get. I hope it's made more clear in the patch.