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freeze turn 12 allied ai - shingle
Posted: Sun Jul 10, 2005 1:18 pm
by coach3play4
similiar freeze to pre-patch 1.01 situation. Freeze during allied AI turn, whne moving supply truck. Repeats around this time in other restarts. autosave attached.
RE: freeze turn 12 allied ai - shingle
Posted: Sun Jul 17, 2005 11:55 am
by alexs
Hi Oleary,
Thanks for the save file. We will have a look and try to reproduce the freeze on our end.
AlexS
RE: freeze turn 12 allied ai - shingle
Posted: Wed Jul 20, 2005 9:12 pm
by coach3play4
Version 1.2 seems to have solved any freeze problem. Thanks for help!
RE: freeze turn 12 allied ai - shingle
Posted: Tue Jul 26, 2005 3:44 am
by Roger Keating
I have now checked out the problem and it is a problem with a British unit trying to repair a bridge that an American unit is defending. The AI does not acknowledge the problem of two different countries occupying the same hex, but the movement routines refuse to carry out an illegal order, and the two decide to fight it out. This came about due to the introduction of Major and Minor countries where is certain circumstances two different counties could occupy the same hex.
This will be fixed in v1.03. It is an obscure bug and so should not cause too many problems.
Sorry for any inconvenience.