How the different move options work?
Posted: Mon Jul 11, 2005 11:54 am
Dear all,
Recently bought Tin Soldiers Alexander, and love it. Been a figure gamer including ancients for many years. Best game of it's type I have seen. However I need a little more information as the manual (even on the CD) seems a little light.
In particular you have options to move, attack, charge, counter charge and defend. There is no real explanation as to the benefits and disadvantages of each....
Charge - often gives you a bonus but you can only go in a straight line. I am a bit unsure as to whether you HAVE to charge the target you inidcated, or whether it will charge a different target if they move...
Counter charge - never used it, no idea when it is a good idea.
Move - basically pointless? Only when you don't wish to fight? Does it have any other strengths or weaknesses.
Attack - One I use most as you can change direction more than charge
Defend - If I am surrounded I go onto Defend to get a defensive bonus, but not at all sure this achieves anything?
Recently bought Tin Soldiers Alexander, and love it. Been a figure gamer including ancients for many years. Best game of it's type I have seen. However I need a little more information as the manual (even on the CD) seems a little light.
In particular you have options to move, attack, charge, counter charge and defend. There is no real explanation as to the benefits and disadvantages of each....
Charge - often gives you a bonus but you can only go in a straight line. I am a bit unsure as to whether you HAVE to charge the target you inidcated, or whether it will charge a different target if they move...
Counter charge - never used it, no idea when it is a good idea.
Move - basically pointless? Only when you don't wish to fight? Does it have any other strengths or weaknesses.
Attack - One I use most as you can change direction more than charge
Defend - If I am surrounded I go onto Defend to get a defensive bonus, but not at all sure this achieves anything?