I've figured out how to fix the tactical
Posted: Tue Jul 19, 2005 10:46 pm
In my most humble non-computer programing opinion - here is how I'd fix the tactical part ( Not like its 'broken' or anything like that )
1. At Division scale - it is really not neccesary to have Inf, Cav, and Art Divisions - Divisions should be an organic combination of Inf and Arty with maybe seperate Cav Divisions
2. At Divison scale - it is not to scale to 'change formation' from line/column/square, ect...
You could have division facing - to simulate digging in and expected attack - but divisions did not change formation as a unit - at regiment/battalion/brigade level maybe - but not all the way up to Division
3 Yes, you lose the 'flavor' of Naploeonic battles - but you really don't have them right now - and due to the abstractions, the tactical battles may not hold up over time ( replayability wise... )
4. Now you'll move your divisions and operate at an army commander level - this division holds this town, this division covers this hill, ect... That's more realistic at this scale of game I think...
How to imlement this??
1. Change how units are built at stragegic level - instead of Inf, Mil, Cav, Arty, whatever...
a. start out with Light Inf Div - these are heavy on Inf with only light Arty - 10,000 Inf - 10 guns
b. graduate to Heavy Inf Div - 10,000 Inf and maybe 50+ guns
c. now you can incorporate the Jager units, whatever specialty units for nation specific
Now - imagine a corp w/ 6 inf divisions: 1 Militia Div w/ 5000 men, low experience, no arty - a couple of Light Inf Divisions w/ 10,000 men each and maybe 10-20 guns each - more experienced - and a Heavy Divison 10000men/50-100 guns - and a couple in between - then when you go into battle in the tactical - it plays out more realistic
Anyway - great game - and I don't know that these even make sence much less are implementable - but I do think that this would make the tactical battles make more sense...
1. At Division scale - it is really not neccesary to have Inf, Cav, and Art Divisions - Divisions should be an organic combination of Inf and Arty with maybe seperate Cav Divisions
2. At Divison scale - it is not to scale to 'change formation' from line/column/square, ect...
You could have division facing - to simulate digging in and expected attack - but divisions did not change formation as a unit - at regiment/battalion/brigade level maybe - but not all the way up to Division
3 Yes, you lose the 'flavor' of Naploeonic battles - but you really don't have them right now - and due to the abstractions, the tactical battles may not hold up over time ( replayability wise... )
4. Now you'll move your divisions and operate at an army commander level - this division holds this town, this division covers this hill, ect... That's more realistic at this scale of game I think...
How to imlement this??
1. Change how units are built at stragegic level - instead of Inf, Mil, Cav, Arty, whatever...
a. start out with Light Inf Div - these are heavy on Inf with only light Arty - 10,000 Inf - 10 guns
b. graduate to Heavy Inf Div - 10,000 Inf and maybe 50+ guns
c. now you can incorporate the Jager units, whatever specialty units for nation specific
Now - imagine a corp w/ 6 inf divisions: 1 Militia Div w/ 5000 men, low experience, no arty - a couple of Light Inf Divisions w/ 10,000 men each and maybe 10-20 guns each - more experienced - and a Heavy Divison 10000men/50-100 guns - and a couple in between - then when you go into battle in the tactical - it plays out more realistic
Anyway - great game - and I don't know that these even make sence much less are implementable - but I do think that this would make the tactical battles make more sense...