Upgrades and their usefulness
Posted: Thu Jul 21, 2005 5:34 am
A bit of new info came my way today, on things I didn't know about some upgrades:
a) Artillery Ranging: the description says something like it reduces range by 2 hexes, which deson't sound like much of an upgrade. Turns out what they meant is that fire has effect as if it were 2 hexes closer (so firing at 5 hexes with the upgrade is like firing at 3 hexes without it). Thats more worth having!
b) Cavalry Ferocity: The chance to capture artillery or supply caissons depends on DISPLACING them - and since ferocity adds to the ability for cavalry to displace...
c) Cavalry Organisation has a huge impact on the time cavalry need to reform after getting disordered!
I have submitted some suggestions to improve some of the weaker upgrades, which may make it into a future patch (not this first one).
a) Artillery Ranging: the description says something like it reduces range by 2 hexes, which deson't sound like much of an upgrade. Turns out what they meant is that fire has effect as if it were 2 hexes closer (so firing at 5 hexes with the upgrade is like firing at 3 hexes without it). Thats more worth having!
b) Cavalry Ferocity: The chance to capture artillery or supply caissons depends on DISPLACING them - and since ferocity adds to the ability for cavalry to displace...
c) Cavalry Organisation has a huge impact on the time cavalry need to reform after getting disordered!
I have submitted some suggestions to improve some of the weaker upgrades, which may make it into a future patch (not this first one).