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weird crashes

Posted: Wed Jul 27, 2005 3:27 am
by Miguel
Having problem with weird crash, when my ship gets hit by weapons fire. Game crashes, have narrowed down to weapons entries highlighted in attached def file. seems to be ok if I remove entries.



SHIP
name: "Whitestar"
display_name: "AWS"
class: Corvette
detail_0: "bodyupper.mag"
detail_0: "wingsstbd.mag"
detail_0: "tailfinslow.mag"
feature_0: 60
detail_1: "bodyupper.mag"
detail_1: "bodylower.mag"
detail_1: "tailfinport.mag"
detail_1: "tailfinstbd.mag"
detail_1: "wingsupperstbd.mag"
detail_1: "wingsupperport.mag"
feature_1: 30
detail_2: "bodyupper.mag"
detail_2: "bodylower.mag"
detail_2: "wingsstbd.mag"
detail_2: "wingsport.mag"
detail_2: "wingsupperstbd.mag"
detail_2: "wingsupperport.mag"
detail_2: "tailfinport.mag"
detail_2: "tailfinstbd.mag"
detail_2: "supports.mag"
detail_2: "surfacedetails.mag"
detail_2: "weapsgrilleft.mag"
detail_2: "weapsgrilright.mag"
feature_2: 5
detet: 9e4
repair_auto: true
repair_teams: 10
repair_speed: 50
air_factor: 0
scale: 0.33
mass: 1e3
explosion_scale: 2
agility: 8e16
vlimit: 400
roll_rate: 1000
pitch_rate: 2000
yaw_rate: 3000
integrity: 3e6
acs: 1000
pcs: 500
trans_x: 8e6
trans_y: 6e6
trans_z: 8e6
drag: 1e-5
roll_drag: 6.0
pitch_drag: 6.0
yaw_drag: 12.0
CL: 3e-2
CD: 2e-5
stall: 1
chase: (0, -6000, 550)
bridge: (0, 1000, 250)
beauty: "beauty.pcx"
hud_icon: "hud.pcx"

power: {
type: Fusion,
design: "Fusion Reactor",
name: "Fusion Reactor 1",
abrv: "Core 1",
max_output: 1e5,
loc: (-162, 0, 250),
size: 32,
hull_factor: 0.9,
explosion: 9,
}
weapon:{
type: "phasepulseion",
design: "Plasma Weapon",
name: "Pulse Ion Cannon",
abrv: "Neutron",
group: "secs",
loc: (-1250, -290, 162),
muzzle: (-1256, -321, 267),
muzzle: (-1181, -319, 267),
muzzle: (-1256, -321, 267),
muzzle: (-1181, -319, 267),
size: 128,
hull_factor: 0.6,
explosion: 12,
}
weapon:{
type: "phasepulseion",
design: "Plasma Weapon",
name: "Pulse Ion Cannon",
abrv: "Neutron",
group: "secs",
loc: (1250, -290, 162),
muzzle: (1256, -321, 267),
muzzle: (1181, -319, 267),
muzzle: (1256, -321, 267),
muzzle: (1181, -319, 267),
size: 128,
hull_factor: 0.6,
explosion: 6,
}
weapon:{
type: "pulseneutron",
design: "Plasma Weapon",
name: "Pulse Neutron Cannon",
abrv: "Neutron",
group: "secs",
loc: (0, -152, 1100),
muzzle: (-140, -152, 1595),
muzzle: (140, -152, 1595),
size: 32,
hull_factor: 0.6,
explosion: 9,
}
weapon:{
type: "pulseneutronmini",
design: "Plasma Weapon",
name: "Light Pulse Neutron Cannon",
abrv: "Neutron",
group: "secs",
loc: (0, -160, 1050),
muzzle: (-186, -180, 1477),
muzzle: (-169, -154, 1416),
muzzle: (186, -180, 1477),
muzzle: (169, -154, 1416),
size: 32,
hull_factor: 0.6,
explosion: 9,
}

power: {
type: Fusion,
design: "Fusion Reactor",
name: "Fusion Reactor 2",
abrv: "Core 2",
max_output: 1e5,
loc: (162, 0, 250),
size: 32,
hull_factor: 0.9,
explosion: 7,
}

weapon:{
type: "awsbeam",
design: "Beam Weapon",
name: "Quantum Gravitic Discharge",
abrv: "Beam",
group: "Mains",
loc: (0, 14, 1900),
muzzle: (0, 14, 2385),
size: 128,
hull_factor: 0.9,
explosion: 7,
}
weapon:{
type: "pulseion",
design: "Plasma Weapon",
name: "Phased Pulse Ion Cannon",
abrv: "Ion",
group: "defs",
loc: (-150, -140, -362),
muzzle: (-1459 -287, 42),
muzzle: (1459, -287, 42),
size: 128,
hull_factor: 0.6,
explosion: 9,
}
weapon:{
type: "specialcannon",
design: "Beam Weapon",
name: "Proton Cannon",
abrv: "Proton",
group: "Defs",
aim_el_max: 0.1,
aim_el_min: -0.3,
elevation: 0.4,
azimuth: 1.57,
aim_az_max: 1.7,
aim_az_min: 1.53,
rest_azimuth: -1.57,
rest_elevation: 0.05,
loc: (703, 40, -483),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
size: 64,
hull_factor: 0.6,
explosion: 9,
}

power: {
type: Fusion,
name: "Fusion Reactor 3",
design: "Fusion Reactor",
abrv: "Core 3",
max_output: 7e5,
loc: (-15, 45, -20),
size: 64,
hull_factor: 0.9,
explosion: 12
}
shield: {
type: 2,
design: "Grav Shield",
pcs: 0,
consumption: 12000,
capacitor: true,
shield_factor: 2e-5,
deflection_cost: 0.7,
shield_curve: 0.2,
size: 100,
hull_factor: 0.8,
loc: (0, 50, -40),
explosion: 9,
}
quantum: {
design: "Quantum Drive",
Name: "Jump Engines",
abrv: "Jump Drive",
loc: (0, 200, 100),
size: 256,
hull_factor: 0.7,
consumption: 1e4,
explosion: 9,
}
weapon:{
type: "specialcannon",
design: "Beam Weapon",
name: "Proton Cannon",
abrv: "Proton",
group: "Defs",
aim_el_max: 0.1,
aim_el_min: -0.3,
elevation: 0.4,
azimuth: -1.57,
aim_az_max: -1.53,
aim_az_min: -1.7,
rest_azimuth: 1.57,
rest_elevation: 0.05,
loc: (-703, 40, -483),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
size: 64,
hull_factor: 0.6,
explosion: 9,
}
weapon:{
type: "protoncannon",
design: "Beam Weapon",
name: "Proton Pulse Cannon",
abrv: "ppulse",
group: "Defs",
aim_el_max: 0.1,
aim_el_min: -0.3,
elevation: 0.4,
azimuth: 1.57,
aim_az_max: 1.7,
aim_az_min: 1.53,
rest_azimuth: -1.57,
rest_elevation: 0.05,
loc: (703, 40, -483),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
size: 64,
hull_factor: 0.6,
explosion: 9,
}
weapon:{
type: "protoncannon",
design: "Beam Weapon",
name: "Proton PulseCannon",
abrv: "pproton",
group: "Defs",
aim_el_max: 0.1,
aim_el_min: -0.3,
elevation: 0.4,
azimuth: -1.57,
aim_az_max: -1.53,
aim_az_min: -1.7,
rest_azimuth: 1.57,
rest_elevation: 0.05,
loc: (-703, 40, -483),
muzzle: (19, -22, 115),
muzzle: (-19, -22, 115),
size: 64,
hull_factor: 0.6,
explosion: 9,
}

power: {
type: Battery,
design: "Quantum Drive",
name: "Gravimetric Core",
abrv: "Gravimetric Core",
max_output: 2e6,
loc: (0, 55, 20),
size: 256,
hull_factor: 0.998,
explosion: 5
}
drive: {
type: Stealth,
name: "Gravimetric Drive",
design: "Grav Shield",
abrv: "Grav Drive",
thrust: 24e4,
augmenter: 1e6,
scale: 5.0,
//port: (584, 0,-178),
//port: (-586,0,-178),
loc: (0, 0, 0),
size: 210,
hull_factor: 0.99,
explosion: 6,
}

weapon:{
type: "awsbeamfp",
design: "Beam Weapon",
name: "Quantum Gravitic Beam",
abrv: "QGB",
group: "QGB",
loc: (0, 14, 1900),
muzzle: (0, 14, 2385),
size: 128,
hull_factor: 0.6,
explosion: 9,
}

sensor: {
design: Sensor,
abrv: "Sensors",
pcs: 50,
active_efficiency: 1e15,
passive_efficiency: 1e10,
range: 2e3,
range: 25e3,
range: 250e3,
range: 1e6,
range: 5e6,
range: 1e7,
loc: (0, 75, 25),
size: 96,
hull_factor: 0.7,
explosion: 5
}
//standard
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
consumption: 500,
design: Computer,
loc: (80, -250, 120),
size: 48,
hull_factor: 0.5,
}

//standard
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
pcs: 10,
consumption: 500,
design: Computer,
loc: (-90,-55, 300),
size: 48,
hull_factor: 0.9,
}

computer: {
name: "Tactical Computer",
abrv: "TAC",
type: 3,
consumption: 500,
design: Computer,
loc: (-10,75, -30),
size: 36,
hull_factor: 1,
}

//standard
nav: {
loc: (0, 50, -110),
design: Computer,
consumption: 500,
size: 24,
hull_factor: 0.8,
}
//death spiral
//explosions
death_spiral: {
time: 2,
// Hull_Burst
explosion_type: 20,
explosion_time: 0.2,
explosion_loc: (0, 20, 148),
// other
explosion_type: 11,
explosion_time: 0.2,
explosion_loc: (-180, 10, 198),
explosion_type: 11,
explosion_time: 0.1,
explosion_loc: (190, 20, -152),
explosion_type: 11,
explosion_time: 0.1,
explosion_loc: (170, -20, 148),
explosion_type: 12,
explosion_time: 0.2,
explosion_loc: (0, 0, -132),
explosion_type: 10,
explosion_time: 0.3,
explosion_loc: (-180, 10, 128),
explosion_type: 12,
explosion_time: 0.3,
explosion_loc: (190, 20, -152),
explosion_type: 9,
explosion_time: 0.3,
explosion_loc: (-170, -20, 128),
explosion_type: 6,
explosion_time: 0.3,
explosion_loc: (0, 0, -102),

// LARGE_BURST
final_type: 10,
final_loc: (0, 0, 100),
final_type: 9,
final_loc: (50, 0, -100),
}


+====================================================================+
| STARSHATTER 4.5.0 26 Jul 2005, 10:07:17 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: resna K. Tachyon, |
| |
| CPUs Detected: 1 CPU Level: 6.13.6 CPU Speed: 1595 |
| x86 Family 6 Model 13 Stepping 6 |
| GenuineIntel |
| |
| 512 MB RAM 1279 MB Max Swap 951 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| ATI MOBILITY RADEON 9700 Series |
| |
+====================================================================+

FILE SYSTEM ENABLED
Initializing Game
Gamma Level = 150

Initializing instance...
Window created.
Instance initialized.
Initializing game...
Palette loaded.
Init Video...
Request 1024 x 768 x 32 mode

********************************
* Direct 3D version 9 *
********************************

Creating Video Device for HWND = 00190272
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050

Created video object.
Created screen object.
Established requested video parameters.


DEPLOYING MODS
--------------
1. HTLCENT.dat
Campaign: created custom campaign 1003 'Hold The Line FINAL'
2. HTLMINBARI.dat
3. bsgfighters1.dat
4. HTLCORE.dat
Campaign: custom campaign 'Hold The Line FINAL' already exists.
5. HeavySpectre.dat
6. HTLDilgarGalaxy100.dat
Campaign: created custom campaign 1004 'Dilgar War'
7. HTLMISC.dat
Campaign: custom campaign 'Hold The Line FINAL' already exists.

Loading Ranks and Medals
Remapping: 'KEY_CONTROL_MODEL' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =0(0) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001d5044
Joystick: preparing to enumerate devices
Joystick: no devices found

Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'S_advanced' Class 'attack'
Add Mod Catalog Entry 'Tachyon' Class 'battleship'
Add Mod Catalog Entry 'Whitestar' Class 'Corvette'
Add Mod Catalog Entry 'Omega' Class 'dreadnaught'
Add Mod Catalog Entry 'Earth' Class 'drone'
Add Mod Catalog Entry 'Grand Hegemony' Class 'Battleship'
Add Mod Catalog Entry 'Assault Gunboat' Class 'Attack'
Add Mod Catalog Entry 'Escort Carrier' Class 'Carrier'
Add Mod Catalog Entry 'Imperator' Class 'Battleship'
Add Mod Catalog Entry 'Lancer' Class 'Frigate'
Add Mod Catalog Entry 'Strike Cruiser' Class 'Destroyer'
Add Mod Catalog Entry 'TIE Bomber' Class 'Attack'
Add Mod Catalog Entry 'TIE Fighter' Class 'Fighter'
Add Mod Catalog Entry 'TIE Interceptor' Class 'Fighter'
Add Mod Catalog Entry 'Victory' Class 'Cruiser'
Add Mod Catalog Entry 'master' Class 'Fighter'
Add Mod Catalog Entry 'MC-90' Class 'Battleship'
Add Mod Catalog Entry 'Monitor' Class 'Battleship'
Add Mod Catalog Entry 'Neutrino' Class 'lca'
Add Mod Catalog Entry 'Nexus' Class 'Battleship'
Add Mod Catalog Entry 'omicron' Class 'Cruiser'
Add Mod Catalog Entry 'basedefense' Class 'Starbase'
Add Mod Catalog Entry 'gateway' Class 'EWR'
Add Mod Catalog Entry 'saucer' Class 'lca'
Add Mod Catalog Entry 'Sovereign' Class 'Battleship'
Add Mod Catalog Entry 'SwitchBlade' Class 'fighter'
Add Mod Catalog Entry 'X-Wing' Class 'Fighter'
Add Mod Catalog Entry 'YT-1300' Class 'LCA'
Add Mod Catalog Entry 'Hyperspace' Class 'Farcaster'
Add Mod Catalog Entry 'HyperPoint' Class 'Farcaster'
Add Mod Catalog Entry 'InvisPoint' Class 'Farcaster'
Add Mod Catalog Entry 'JumpGate' Class 'Farcaster'
Add Mod Catalog Entry 'Hvy Spectre' Class 'Destroyer'
Add Mod Catalog Entry 'DevilPlanet' Class 'Farcaster'
Add Mod Catalog Entry 'ViperMKI' Class 'Fighter'
Add Mod Catalog Entry 'ViperMKIA' Class 'Fighter'
Add Mod Catalog Entry 'ViperMKII' Class 'Fighter'
Add Mod Catalog Entry 'ViperMKIII' Class 'Fighter'
Add Mod Catalog Entry 'ViperMKIV' Class 'Fighter'
Add Mod Catalog Entry 'M_Graendial' Class 'Cruiser'
Add Mod Catalog Entry 'M_Leshath' Class 'Cruiser'
Add Mod Catalog Entry 'M_Narish' Class 'Fighter'
Add Mod Catalog Entry 'M_Nial' Class 'Fighter'
Add Mod Catalog Entry 'M_Tigara' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinarlshi' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinashi' Class 'Cruiser'
Add Mod Catalog Entry 'WhiteStar' Class 'Fighter'
Add Mod Catalog Entry 'C_Balvarax' Class 'Carrier'
Add Mod Catalog Entry 'C_Balvarin' Class 'Carrier'
Add Mod Catalog Entry 'C_StarBase' Class 'Station'
Add Mod Catalog Entry 'C_Corlonis' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvan' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvanic' Class 'Frigate'
Add Mod Catalog Entry 'C_Emperor' Class 'Cruiser'
Add Mod Catalog Entry 'C_Primus' Class 'Cruiser'
Add Mod Catalog Entry 'C_Secudus' Class 'Cruiser'
Add Mod Catalog Entry 'C_Sentri' Class 'Fighter'
Add Mod Catalog Entry 'C_SentriB' Class 'Fighter'
Add Mod Catalog Entry 'C_SentriC' Class 'Fighter'
Add Mod Catalog Entry 'C_Demos' Class 'Destroyer'
Add Mod Catalog Entry 'C_Glory' Class 'Destroyer'
Add Mod Catalog Entry 'C_Vorchan' Class 'Destroyer'

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def

Loading Galaxy: Solsystem.def
Loading StarSystem: Sol/Sol.def
Loading StarSystem: darkrealm/darkrealm.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Quadrant24/Quadrant24.def
Loading StarSystem: ShLekkTha/ShLekkTha.def
Loading StarSystem: Quadrant01/Quadrant01.def
Loading StarSystem: Hyperspace/Hyperspace.def
Loading StarSystem: Kotok/Kotok.def
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form 'MenuDlg'
Loading Form 'ExitDlg'
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'TacRefDlg'
Loading Form 'CmpSelectDlg'
Loading Form 'NetLobbyDlg'
Loading Form 'NetClientDlg'
Loading Form 'NetServerDlg'
Loading Form 'NetUnitDlg'
Loading Form 'NetAddrDlg'
Loading Form 'NetPassDlg'
Loading Form 'MsnEditDlg'
Loading Form 'MsnEditNavDlg'
Loading Form 'MsnElemDlg'
Loading Form 'MsnEventDlg'
Loading Form 'MsnSelectDlg'
Loading Form 'PlayerDlg'
Loading Form 'AwardDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'FirstTimeDlg'
Loading Form 'ModInfoDlg'
Loading Form 'ConfirmDlg'
Loading Form 'LoadDlg'
MusicDirector::SetMode() old: NONE new: MENU

Opened Ogg Bitstream 'Music/Menu/MainTitle.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 9175273 samples
Encoded by: Xiph.Org libVorbis I 20020717

Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(16)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form 'LoadDlg'
Loading Form 'CmpLoadDlg'
MusicDirector::SetMode() old: MENU new: BRIEFING

Opened Ogg Bitstream 'Music/Briefing/Track-4.ogg'
Title=Babylon 5 Theme - Suite IV_The
Copyright=False
TrackNumber=1
Bitstream is 2 channel, 44100Hz
Decoded length: 35165184 samples
Encoded by: Xiph.Org libVorbis I 20030909

Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(16) loading mission...

Load Mission: 'hyperspace.def'
Loading ShipDesign 'Whitestar'
WeaponDesign: no catalog entry for design 'phasepulseion', checking mods...
WeaponDesign: found mod weapon 'phasepulseion'
WeaponDesign: no catalog entry for design 'pulseneutron', checking mods...
WeaponDesign: found mod weapon 'pulseneutron'
WeaponDesign: no catalog entry for design 'pulseneutronmini', checking mods...
WeaponDesign: found mod weapon 'pulseneutronmini'
WeaponDesign: no catalog entry for design 'awsbeam', checking mods...
WeaponDesign: found mod weapon 'awsbeam'
WeaponDesign: no catalog entry for design 'pulseion', checking mods...
WeaponDesign: found mod weapon 'pulseion'
WeaponDesign: no catalog entry for design 'specialcannon', checking mods...
WeaponDesign: found mod weapon 'specialcannon'
WeaponDesign: no catalog entry for design 'protoncannon', checking mods...
WeaponDesign: found mod weapon 'protoncannon'
WeaponDesign: no catalog entry for design 'awsbeamfp', checking mods...
WeaponDesign: found mod weapon 'awsbeamfp'
Ship Design Radius = 1028.763062
Loading ShipDesign 'omicron'
WeaponDesign: no catalog entry for design 'ioncannon', checking mods...
WeaponDesign: found mod weapon 'ioncannon'
WeaponDesign: no catalog entry for design 'rapidioncannon', checking mods...
WeaponDesign: found mod weapon 'rapidioncannon'
WeaponDesign: no catalog entry for design 'burstcannon', checking mods...
WeaponDesign: found mod weapon 'burstcannon'
WeaponDesign: no catalog entry for design 'omicronmine', checking mods...
WeaponDesign: found mod weapon 'omicronmine'
WeaponDesign: no catalog entry for design 'dnwarhead', checking mods...
WeaponDesign: found mod weapon 'dnwarhead'
WeaponDesign: no catalog entry for design 'rapid Photon Torpedo', checking mods...
WeaponDesign: found mod weapon 'rapid Photon Torpedo'
Ship Design Radius = 1219.307861
Loading ShipDesign 'Hyperspace'
Ship Design Radius = 3115665.000000
Mission Loaded.

>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form 'MsnObjDlg'
Loading Form 'MsnPkgDlg'
Loading Form 'MsnNavDlg'
Loading Form 'MsnWepDlg'
Loading Form 'AwardDlg'
Loading Form 'DebriefDlg'
MsnDlg::Show() mission id = 16 name = 'Hyper Space Battle'
MsnDlg::Show() mission id = 16 name = 'Hyper Space Battle'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'ModInfoDlg'
Loading Form 'NavDlg'
Loading Form 'EngDlg'
Loading Form 'FltDlg'
World Created.

Exec Mission: 'Hyper Space Battle'
constructing Planet patch ?
WARNING - DataLoader could not load texture 'Mods/Galaxy/?'
Inserting Ship(Advanced Whitestar Prototype) into Region(Hyperspace) (00:44.412)
Inserting Ship(Omicron) into Region(Hyperspace) (00:44.412)
Inserting Ship(Hyperspace) into Region(Hyperspace) (00:44.412)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1122433650.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT

Opened Ogg Bitstream 'Music/Flight/Track-6.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 4028544 samples
Encoded by: Xiph.Org libVorbis I 20020717

WARNING: Solid (CompassRing.mag) unable to invalidate surface data
WARNING: Solid (CompassRing.mag) unable to invalidate surface data
WARNING: Solid (CompassPointer.mag) unable to invalidate surface data
WARNING: Solid (CompassPointer.mag) unable to invalidate surface data
WARNING: Solid (PitchRing.mag) unable to invalidate surface data
WARNING: Solid (PitchRing.mag) unable to invalidate surface data
WARNING: Solid (CompassPointer.mag) unable to invalidate surface data
WARNING: Solid (CompassPointer.mag) unable to invalidate surface data
MusicDirector::SetMode() old: FLIGHT new: COMBAT

Opened Ogg Bitstream 'Music/Combat/signum force.ogg'
Bitstream is 2 channel, 44100Hz
Decoded length: 11870484 samples
Encoded by: Xiph.Org libVorbis I 20040629

TIME 1:00

*********************************************
FATAL EXCEPTION:

Registers:
EAX: 00000000
EBX: 3fd3bed1
ECX: 0fdac520
EDX: 0fdae8e0
EDI: 0012fab0
ESI: 0fdac520
EBP: 0012fa24

CS:EIP: 001b:004e8b2b
SS:ESP: 0023:0012f900
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00090293

Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 004e8b2b
Program attempted to READ from address 0x00000018

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address Frame
004e8b2b 0012fa24 0001:000E7B2B C:\Matrix Games\Starshatter\Stars.exe
004e788a 0012fb08 0001:000E688A C:\Matrix Games\Starshatter\Stars.exe
0051648d 2e8f92c0 0001:0011548D C:\Matrix Games\Starshatter\Stars.exe

*********************************************
PROGRAM TERMINATED.

RE: weird crashes

Posted: Wed Jul 27, 2005 5:25 pm
by Papi
Hi, what's your system specs?

Suggestions:
Try with lower resolution
Try disabling some of the graphic options

I've noticed that B5 HTL is VERY system sensitive mod.