How do partisans work?
Posted: Fri Aug 05, 2005 6:48 am
Let me try to figure out the partisans rule, which is kind of confusing in the manual...
1. German Game Turn Start: partisan value is increased by population value.
- Example: Germany starts the turn with newly conquered Western France under occupation. Partisan value raised from 0 to 3.
2. Movement Phase: Germans can bring additional anti-partisan troops in threatened locations.
3. Beginning of Production Phase: 1 supply point spent and partisan value reduced by 1 / infantry, airborne, militia, armor present.
- Example: Assuming I have 3 militia present in Western France, partisan value is reduced to 0.
3'. If partisan value is 1+, each point attacks infrastructure / supplies but gets a chance of being destroyed. If partisan value is 5+, partisan points may attack garrison troops (don't know how this exactly works, though).
Is that correct? Did I miss something? Any help much appreciated. [&o]
1. German Game Turn Start: partisan value is increased by population value.
- Example: Germany starts the turn with newly conquered Western France under occupation. Partisan value raised from 0 to 3.
2. Movement Phase: Germans can bring additional anti-partisan troops in threatened locations.
3. Beginning of Production Phase: 1 supply point spent and partisan value reduced by 1 / infantry, airborne, militia, armor present.
- Example: Assuming I have 3 militia present in Western France, partisan value is reduced to 0.
3'. If partisan value is 1+, each point attacks infrastructure / supplies but gets a chance of being destroyed. If partisan value is 5+, partisan points may attack garrison troops (don't know how this exactly works, though).
Is that correct? Did I miss something? Any help much appreciated. [&o]