THE PATCH IS HERE!!
Posted: Fri Aug 05, 2005 8:44 am
ftp://ftp.matrixgames.com/pub/crownofgl ... -v110h.zip
The patch[:D][:D][:D][:D][:D][:D]
Copy Of Patch REadme File
Crown of Glory V1.10
ReadMe File
=============================
==================================
v1.10h Change List (August 1, 2005)
==================================
Changes 1.00->1.10
--------------------
* Compatible with save files from v1.00
- New Features -
* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40
- Adjustments -
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.
- Bug Fixes -
* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units
Right - I am off to try it out[:D]
Ian
The patch[:D][:D][:D][:D][:D][:D]
Copy Of Patch REadme File
Crown of Glory V1.10
ReadMe File
=============================
==================================
v1.10h Change List (August 1, 2005)
==================================
Changes 1.00->1.10
--------------------
* Compatible with save files from v1.00
- New Features -
* Added save/restore features in single-player detailed combat
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Added no jiggle option for detailed combat (chit view only)
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40
- Adjustments -
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Decreased penalty for retreating into enemy territory with no friendly depot
* Lowered combat casualties during night turns
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Enemy units now only disrupt (have a chance to destroy without winning a battle) depots that are located in enemy territory
* In the absence of other criteria, armies should now retreat towards the capital of the team leader.
- Bug Fixes -
* Fixed occasional PBEM save problems
* Fixed occasional Detailed Combat crash issues
* Fixed save/restore bug which lost units under production
* Fixed highest-glory victory screen bug
* Fixed options available from popup menu
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* Fixed bug involving flanking bonus casualties in charge combat
* Land combats will no longer take place in sea zones
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Fixed bug involving bonus corps created when nationed are set to a power+ level.
* Fixed bug involving feudal levy and nations whose provinces are completely conquered
* Should now no longer be able to transfer strength to or from surrendered units
Right - I am off to try it out[:D]
Ian