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Idiot needs help with scenario design.

Posted: Mon Oct 22, 2001 10:41 pm
by Dave R
I've looked through the manual, and am sure I've probably looked at what I want to know but can I as hell find teh info I need.

How the hell do I set a hex up as an entry area for troops entering the battle after turn one?

Any help will be greatfully appreciated!

Posted: Mon Oct 22, 2001 11:50 pm
by john g
Originally posted by Dave R:


How the hell do I set a hex up as an entry area for troops entering the battle after turn one?

With versions before v7 it was the number keys 1-0 that set reinforcement hexes and retreat hexes. Now I just tested with v7 and it is the 1 key that sets reinforcements.
thanks, John.

Posted: Tue Oct 23, 2001 12:32 am
by Warrior
On the Keyboard:

0 = Player One retreat hex
1 = Player Two retreat hex
2-5 = Player One reinforcement hexes
6-9 = Player Two reinforcement hexes

You set them using the map editor. Don't put retreat hexes on the top or bottom.

Posted: Tue Oct 23, 2001 2:48 am
by Dave R
That easy! Thanks guys

Posted: Tue Oct 23, 2001 3:32 am
by chief
Dave R: You can also do a search for "Scenario design" (or such) and you should come up with 5 or more guides written by Wild Bill in this forum and they are very helpful....HTH <img src="biggrin.gif" border="0"> <img src="cool.gif" border="0"> <img src="smile.gif" border="0">

Additional info these were written/posted on or about July 2001...chief

[ October 22, 2001: Message edited by: chief ]</p>

Posted: Tue Oct 23, 2001 3:59 am
by Tombstone
Why not put retreat hexes on top or bottom??

Tomo

Posted: Tue Oct 23, 2001 3:55 pm
by Warrior
Originally posted by Tombstone:
Why not put retreat hexes on top or bottom??

Tomo

I don't know why, Tomo. But Wild Bill once told me it was a no-no.

Posted: Thu Oct 25, 2001 6:24 pm
by Redleg
If a map is to be exclusively used for scenarios, I have had some luck with retreat hexes on top and bottom. Best thing to do is try it and have the AI play vs AI and watch to see if it is working ok. Just takes a few minutes.

However, I cannot get them to work in pbem or generated battles.

I also have some doubts about whether top/bottom will work in campaign scenarios.

V7 seems to be more forgiving in this respect.

Posted: Fri Oct 26, 2001 12:18 pm
by Wild Bill
The original SP code called for battles to be fought from side to side, not top to bottom.

The AI directs its forces laterally, not up and down. In all versions of SP to date, that was never changed. I was told by programmers that it was a big coding change that would affect much of the game.

Remember, no one originally ever envisioned that SP would end up with so many features as have been incorporated into SPWAW.

Notice that landing craft, if commanded by the AI simply will not move up or down, only straight across the map.

For that reason, AI units or any units in retreat have a hard time with exit hexes at top and bottom.

A semi resolution is to place them in the corner hexes top or bottom. They seem to respond to that.

Wild Bill