Design Frustrations
Posted: Sat Aug 06, 2005 6:01 am
A few things have frustrated by best attempts to understand and overcome.
1. Why can't I add a Command HQ that actually controls the bases it conquers? Can we not add an HQ to the list of Command HQ's to which we can change units subordination? I know I can do it pre-game, but why not in-game?
2. PWHex structure. It seems to be 151x151 with 12 fields each. Where can I read up on what those fields are and what order they are in so I can add PWHex to my editor?
3. Where are these leaders coming from in the game that are not in the wph.dat file?
4. There are only 20,000 pilot slots. Is there a "Joe Pilot" fill-in if and when the 20,000 have been exhausted by the Japanese and Allies?
5. Why do I still have Human controllled units being redirected by the computer? And how is it that LCU units are changing to other HQ's when their Airfield Size and Port Size equal 0 (hmm. I could fix that by setting the change date to some time in the 1950's)?
6. Refits are supposed to be only doable in Tokyo for the Japs, yet I see numerous ships change to their newer version at other bases. Is this a bug, poor documentation or a change since the manual?
7. How intelligent is the AI? Does it choose a basically linear path from among several options or does it make unique decisions every turn based on Victory Points, industrial needs and other criteria?
Thank you in advance.
Michael Fleshman
1. Why can't I add a Command HQ that actually controls the bases it conquers? Can we not add an HQ to the list of Command HQ's to which we can change units subordination? I know I can do it pre-game, but why not in-game?
2. PWHex structure. It seems to be 151x151 with 12 fields each. Where can I read up on what those fields are and what order they are in so I can add PWHex to my editor?
3. Where are these leaders coming from in the game that are not in the wph.dat file?
4. There are only 20,000 pilot slots. Is there a "Joe Pilot" fill-in if and when the 20,000 have been exhausted by the Japanese and Allies?
5. Why do I still have Human controllled units being redirected by the computer? And how is it that LCU units are changing to other HQ's when their Airfield Size and Port Size equal 0 (hmm. I could fix that by setting the change date to some time in the 1950's)?
6. Refits are supposed to be only doable in Tokyo for the Japs, yet I see numerous ships change to their newer version at other bases. Is this a bug, poor documentation or a change since the manual?
7. How intelligent is the AI? Does it choose a basically linear path from among several options or does it make unique decisions every turn based on Victory Points, industrial needs and other criteria?
Thank you in advance.
Michael Fleshman