A few questions.
Posted: Thu Aug 11, 2005 12:47 pm
I was just playing Devils Hill as the allies.
In this scenario the Axis powers main asset is there powerfull artilery. This can bombard exposed units into submission. I wanted to evict some axis forces from some woods and push them beyond the tree line into the polder beyond.
To make sure of this I ploted my attack to the tree line, and then ploted a withdraw command so my forces could fall back to the safety and cover of the woods and not be spoted and then attrited heavily by the OPFORs artilery. My attention went elsewhere, but when it came back to this sector the orders hadnt been procesed yet but something didnt look right. I checked the waypoints and they had all been changed to withdraw commands.
Is there any way to plot movements from the attack finish point?
My other question is how come there is not more community developed around this brilliant game that also got the reviews it deserved?
I know a new game is coming out soon but I expected to find more life on these forums and more general buzz around the TCP/IP multi player aspect of the game which I would imagine (yet to try it) makes this engine truely shine.
In essence I am just curious as to why this game hasnt got a much much higher profile amongst the wargamming community. What is the general consensus of opinion on this. Surely a demo might have helped? RDOA had a bigger profile and that was an inferior (though still excellent product) game. That had a demo.
In this scenario the Axis powers main asset is there powerfull artilery. This can bombard exposed units into submission. I wanted to evict some axis forces from some woods and push them beyond the tree line into the polder beyond.
To make sure of this I ploted my attack to the tree line, and then ploted a withdraw command so my forces could fall back to the safety and cover of the woods and not be spoted and then attrited heavily by the OPFORs artilery. My attention went elsewhere, but when it came back to this sector the orders hadnt been procesed yet but something didnt look right. I checked the waypoints and they had all been changed to withdraw commands.
Is there any way to plot movements from the attack finish point?
My other question is how come there is not more community developed around this brilliant game that also got the reviews it deserved?
I know a new game is coming out soon but I expected to find more life on these forums and more general buzz around the TCP/IP multi player aspect of the game which I would imagine (yet to try it) makes this engine truely shine.
In essence I am just curious as to why this game hasnt got a much much higher profile amongst the wargamming community. What is the general consensus of opinion on this. Surely a demo might have helped? RDOA had a bigger profile and that was an inferior (though still excellent product) game. That had a demo.