Ralegh on Generals
Posted: Fri Aug 12, 2005 11:55 pm
Ralegh on Generals
You can get new generals in a few ways:
- there are some scheduled to come on board during the game - they usually come on in your capital. These guys are listed in my briefings with the turn they come on (in months from the begining of the game)
- sometimes captured generals will swap sides
- after a decent battle there is supposed to be a chance of a new general being created - he would be at the site of the battle. I haven't ever seen this work, so I think there is a bug.
- there is an exploit where you can convert a general from a corps on loan to your nationality, and he stays yours for the rest of the game - it will probably get fixed inthe next patch
Generals can be killed in detailed combat, but not quick combat (so they are immortal in PBEM). They don't retire.
The strategic rating of generals is applied to their army/corps when moving on the strategic map - it increases the unit's chance of carrying out the movement orders you give it.
The tactical rating of generals improves the combat ability of the units under them, and the morale rating helps the units under them to rally, and to change formation.
By 'under them', a general 4 or 3 star general in an army affects all the divisions in the army, while a 2 star general can affect all the divisions in the same corps. All generals can be allocated in detailed combat to a particular unit, and help that unit in addition to their larger influence.
Note: in quick combat this is all taken care of for you (and even though only 3 generals have their protraits shown, and reinfrocing generals aren't shown, all generals DO influence the quick combat).
Generals also influence the amount units are spread out when they come into detailed combat.
Tips:
- In Detailed combat, generals are initially allocated randomly - you should move the cav generals to cav units...
- The morale boost of generals is fabulous, and in my mind much more important than their tactical abilities. Once my units start routing, I put a general with them to increase their chance of rallying. Or if I pull a unit out to rest, I try to give them a general to help them boost their morale.
- You can allocate a general to an allied unit in battle, but if you do you won't be able to transfer him to any other unit - he will stay with them for the rest of the battle.
- In swapping generals about, you can use caissons as a temporary holding spot...
- Some generals give additional movement points to the unit they are with - in different battles this can be useful in different ways.
- When reinforcements arrive, consider moving their generals into the fray immediately - you don't have to wait while the units march forward.
You can get new generals in a few ways:
- there are some scheduled to come on board during the game - they usually come on in your capital. These guys are listed in my briefings with the turn they come on (in months from the begining of the game)
- sometimes captured generals will swap sides
- after a decent battle there is supposed to be a chance of a new general being created - he would be at the site of the battle. I haven't ever seen this work, so I think there is a bug.
- there is an exploit where you can convert a general from a corps on loan to your nationality, and he stays yours for the rest of the game - it will probably get fixed inthe next patch
Generals can be killed in detailed combat, but not quick combat (so they are immortal in PBEM). They don't retire.
The strategic rating of generals is applied to their army/corps when moving on the strategic map - it increases the unit's chance of carrying out the movement orders you give it.
The tactical rating of generals improves the combat ability of the units under them, and the morale rating helps the units under them to rally, and to change formation.
By 'under them', a general 4 or 3 star general in an army affects all the divisions in the army, while a 2 star general can affect all the divisions in the same corps. All generals can be allocated in detailed combat to a particular unit, and help that unit in addition to their larger influence.
Note: in quick combat this is all taken care of for you (and even though only 3 generals have their protraits shown, and reinfrocing generals aren't shown, all generals DO influence the quick combat).
Generals also influence the amount units are spread out when they come into detailed combat.
Tips:
- In Detailed combat, generals are initially allocated randomly - you should move the cav generals to cav units...
- The morale boost of generals is fabulous, and in my mind much more important than their tactical abilities. Once my units start routing, I put a general with them to increase their chance of rallying. Or if I pull a unit out to rest, I try to give them a general to help them boost their morale.
- You can allocate a general to an allied unit in battle, but if you do you won't be able to transfer him to any other unit - he will stay with them for the rest of the battle.
- In swapping generals about, you can use caissons as a temporary holding spot...
- Some generals give additional movement points to the unit they are with - in different battles this can be useful in different ways.
- When reinforcements arrive, consider moving their generals into the fray immediately - you don't have to wait while the units march forward.