COG Mods
Posted: Tue Aug 16, 2005 1:55 pm
Mods and links to mods...
ORIGINAL: ian77
I presume a new PBEM game would just need the starting player to have this mod loaded, since all the text amendments will be within the save file?
Ian
Is there a way to have leaders die? (other than leading a heroic charge!!) can it be written into the scenario?
ORIGINAL: carnifex
This could also be used to kill leaders in order to promote them as they were in real life, as when a divisional commander would be given a Corps.
ORIGINAL: dapamdg
Could you post that mod, please? I like starting in 1792 and playing a looooong campaign. The only drawback has been that the "great" leaders do not show up, so I have started to play the 1796 campaign. If you have included the appearance of the commanders in the 1792 campaign, that would be great. I would be very appreciative.
ORIGINAL: ian77
ORIGINAL: dapamdg
Could you post that mod, please? I like starting in 1792 and playing a looooong campaign. The only drawback has been that the "great" leaders do not show up, so I have started to play the 1796 campaign. If you have included the appearance of the commanders in the 1792 campaign, that would be great. I would be very appreciative.
Did you get the files I sent?
Ian
ORIGINAL: ian77
Thanks Eric, and good suggestion for amended scenarios .... I have modded a 1792 campaign to allow all leaders from the other scenarios to arrive as time progresses through to 1820, and all nations start at peace (doesn't usually last very long, but once under "Napoleon" difficulty it took nearly three years for war to break out, over Poland, and within two turns every power was fighting!
Is there a way to have leaders die? (other than leading a heroic charge!!) can it be written into the scenario?
Ian
ORIGINAL: ian77
That is why I said you better keep them safe!... no you are right, I had not properly thought through the idea, just as well we have you Eric[:)]
So these "flags" do we have them in the game at the moment?
Ian