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Game design research question

Posted: Fri Aug 19, 2005 3:14 pm
by toddtreadway
Why not allow all unit attributes to be researched? E.g., armor values, transport capacity usage for individual units, etc.

RE: Game design research question

Posted: Fri Aug 19, 2005 8:02 pm
by Lebatron
The game has to have bounds somewhere. I like the complexity where it’s at now. Adding more would be unnecessary. I argued with a friend over the addition of leaders. He seemed to think it was a good idea. We both played a lot of Hearts of Iron and in that game you assign leaders to armies to get bonuses. He thought WAW was lacking because you couldn’t add leaders. I argued with him that there is no need for them, and I personally didn’t really care for them in HOI either. They just created busy work as you had to waste time looking over a long list to find the best for the job. That’s not gameplay, its work. After the coolness of HOI wore off I realized I wasn’t playing a game. It was nothing more than accounting at best.

RE: Game design research question

Posted: Fri Aug 19, 2005 11:55 pm
by ilovestrategy
I like World at War because of it's simplicity. If I'm feeling tired from work and don't want to think this game is perfect for me. A 4 hour beer and pretzels game. [:)]