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Keeping some notes on my game

Posted: Fri Aug 19, 2005 9:16 pm
by Hard Sarge
was taking some notes as I had hoped to do a simi AAR on Waste and some other things I see people complain about, but kind of late for that, so thought I would do a shortern verison

again, France 1792

turn 1 build (finish) 1 Farm, 1 Court
turn 2, 2 art, 1 Court
turn 3, 2 Barracks, Diplo COOPS Peidmount (gain 3 Provinces, lose all there troops)
turn 4, 1 Court, 1 Barracks, Diplo COOPS Zwisterland
turn 5, 1 Barracks, 1 Art, Aus surrenders
turn 6, 2 Art, 1 Court, 1 Farm
yurn 7, 1 Bank, 1 Barracks
turn 8, 1 Bank, 1 Barracks
turn 9, 2 Barracks
turn 10, Diplo COOPS Bavaria (I was at war with them also :) )
turn 11, 3 Barracks, 1 art, 2 Courts, 1 Dock
turn 12, 1 Factory
turn 13, 1 Art, Diplo COOPS Hesse
turn 14, 1 Bank, 1 Farm
turn 15, 4 Barracks, 1 Court, 1 Art, 1 Farm, become Empire, Liberate Vento from Aus
turn 16, 1 Barracks (hmmm, I wrote MART on the side of this, not sure if that means I also got Art)
turn 17, 2 Art, 1 Barracks, Diplo COOPS Saxeny(MART may mean I got my first upgrade, massed Arty !)
turn 18, 1 Court
turn 19, 1 Bank, 2 Courts
turn 20, Diplo COOPS Brunswick
turn 21, 2 Courts, 1 Barracks, 1 Farm, 1 Bank
turn 22, 1 Barracks, 1 Art
turn 23, 2 Courts, 1 Barracks
turn 24, 1 Road, Aus DOW on me, missed saying Prussia surrendered ?
turn 25, 3 Courts, 2 Farms
turn 26, 1 Road, 1 Barracks, Diplo liberate Vento
turn 27, 1 Farm, Aus Surrenders
turn 28, 2 Factory, 3 Courts, 1 Farm, I declare war on Vento
turn 29, 1 Farm
turn 31, 2 Banks, 1 Factory, 1 Court, 1 Barracks
turn 32, 1 Barracks
turn 33, 2 Banks, 1 Barracks, Russia DOW me
turn 35, 1 Farm, 1 Bank
turn 37, 1 Bank, 1 Factory
turn 38, Diplo COOPS Vento
turn 39, 1 Factory, 1 Bank


as you may kind of see, I have been pretty much at peace, since the first wars with Prussia and Aus ended, so have been building up my lands, slowing down now, as I "need" building stuff to build troops/Corps

again, not sure if this helps or hurts

HARD_Sarge



RE: Keeping some notes on my game

Posted: Fri Aug 19, 2005 9:30 pm
by ian77
Are your diplomats always so effective at couping minors?

Ian

RE: Keeping some notes on my game

Posted: Sat Aug 20, 2005 12:49 am
by Hard Sarge
they are not bad

still don't really know the numbers to figure out which one should be doing what kind of work, but I start with 3 of them, and all 3 have Cooped at least one country

plus, there can be a madness at work here too, if you start Cooping and do not get it, you make the country not like you, and like others more, and this gives it a chance to go to that country

but two ways to look at that, you can give your enemy a decent boost with new lands and troops, or, you got a chance to go to war with them quicker

Poland can really be the wildcard

I will say, if I see other Diplos moving around my minors, I rush to try and capture them, so they don't do the same to me



RE: Keeping some notes on my game

Posted: Sat Aug 20, 2005 12:29 pm
by Hard Sarge
oh, just a side note, the undo feature works too !

it is more a fix for making a mistake, then in changeing your mind later in a turn

but it basicly, undoes, what you have done, each thing you have done, in the order of the last thing done

HARD_Sarge


Image

RE: Keeping some notes on my game

Posted: Sat Aug 20, 2005 11:52 pm
by ian77
ORIGINAL: Hard Sarge

oh, just a side note, the undo feature works too !

HARD_Sarge

Great news!![:D]

Ian

RE: Keeping some notes on my game

Posted: Sat Aug 27, 2005 9:50 am
by Lee James
Yea, a godsend that would be.