Suggestions in UI for detailed combat
Posted: Sat Aug 20, 2005 10:59 pm
Would it be possible in a future patch to tweak the user interface in Detailed Combat to make it a little more user friendly ?
I would like:
- To be able to right click an empty hex to be told what terrain it is. Now it could be hard to see if it is rough or mud or whatever. In that pop-up why not list any +/- that applies for a defender or attacker when charging, attacking, defending, fortying etc Any negative modifiers because of the weather could be listed there as well or in the bottom of the screen or at the top.
As it is now you either don“t care about it play right on without bothering about the "details". Or you find yourself flipping through the manual all the time for the detailed combat section and all its descriptions about modifers for terrain and unit vs unit etc etc
I would like:
- To be able to right click an empty hex to be told what terrain it is. Now it could be hard to see if it is rough or mud or whatever. In that pop-up why not list any +/- that applies for a defender or attacker when charging, attacking, defending, fortying etc Any negative modifiers because of the weather could be listed there as well or in the bottom of the screen or at the top.
As it is now you either don“t care about it play right on without bothering about the "details". Or you find yourself flipping through the manual all the time for the detailed combat section and all its descriptions about modifers for terrain and unit vs unit etc etc