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Suggestions in UI for detailed combat

Posted: Sat Aug 20, 2005 10:59 pm
by KarlXII
Would it be possible in a future patch to tweak the user interface in Detailed Combat to make it a little more user friendly ?

I would like:

- To be able to right click an empty hex to be told what terrain it is. Now it could be hard to see if it is rough or mud or whatever. In that pop-up why not list any +/- that applies for a defender or attacker when charging, attacking, defending, fortying etc Any negative modifiers because of the weather could be listed there as well or in the bottom of the screen or at the top.

As it is now you either don“t care about it play right on without bothering about the "details". Or you find yourself flipping through the manual all the time for the detailed combat section and all its descriptions about modifers for terrain and unit vs unit etc etc


RE: Suggestions in UI for detailed combat

Posted: Sun Aug 21, 2005 12:42 pm
by ian77
It would indeed be helpful to see a description of the terrain and to see the effects it has on combat, movement, etc. However right click sets unit facing at the moment.. so maybe it could be move the cursor over a hex and press "i" or "t" or whatever to bring up the info .

Ian

RE: Suggestions in UI for detailed combat

Posted: Sun Aug 21, 2005 1:48 pm
by Hard Sarge
LOL
had read the first post and went into the game to look around, battle started, and remembered the question, so picked a hex to look at, and spund my Arty Div around 180 degrees, right when there Cav was chargeing my lines

duh

HARD_Sarge

RE: Suggestions in UI for detailed combat

Posted: Sun Aug 21, 2005 7:53 pm
by cato13
yeah this sounds like a top idea

RE: Suggestions in UI for detailed combat

Posted: Mon Aug 22, 2005 12:40 pm
by KarlXII
Well, Ok right-click in combination with another key or another icon in the botton that switch on terrain name or something similar. Would be nice to have some short info about Attack/Defend/Move adjustments as well.