New Mod: The Third Reich's Destiny
Posted: Sun Aug 21, 2005 12:45 am
Download the mod here: The Third Reich's Destiny Mod
From the readme. Warning: Quite long.
The Third Reich’s Destiny Mod
Version 1.0
By Tim Morris
denbushisan@hotmail.com
20 August 2005
This mod is a fairly comprehensive attempt by me to address a number of issues I detected as a mostly German player, as a result; overall, it makes a single player game slightly easier for the Germans and slightly harder for the allies. While GGWaW is a great game overall, it seems to rather ride on a rails in a "and that's the way it really was" sort of fashion. I found that it was nearly impossible for Germany to do even as well as their historical counterparts on any but the easiest difficulty setting, let alone achieve the ambitions of the Third Reich. In reality, Germany very nearly forced an allied withdrawal from the war on numerous occasions. If it had not been for the shortsighted and inept wartime leadership of Adolf Hitler, things may well have turned out very different. Germany took a huge amount of punishment over the war but still remained a serious threat to the allies right up until the end of the Ardennes offensive. But in the game, the German player must play VERY conservatively as once they suffer more than light casualties, they will be virtually crippled for the rest of the game as they will not be able to produce new units fast enough, nor conquer the resources they need to defend themselves.
1. I have made numerous changes to the play of the 1940 campaign, most notably, as in the "Franco's War" mod, which I must note I was completely unaware of while developing my mod, Spain is now a frozen ally of Germany until Gibraltar is conquered by the Axis. The Franco regime was very sympathetic to Germany, and probably would have joined the Axis if Germany had sent them the money and equipment they needed. Many of the same troops that were now invading Poland and France had previously aided in fighting against the Federalists in the Spanish Civil war just a few years earlier. I also did borrow the idea of adding a rail link to Gibraltar, beefing up Portugal, and moving a resource from Sweden to Norway.
2. Another significant change is a major tweaking of nearly all unit stats to more accurately reflect the relative strengths and weaknesses of different nation's forces in 1940. The Russians in particular will be weaker now, but this is offset by the fact that the AI will do virtually nothing but research until Operation Barbarossa starts.
· Infantry: Lowered all Land Attack except German to represent the high quality of the Whermacht, and reduce the mortality rate among infantry and the instances of infantry units slaughtering a mechanized attack. Lowered Russian evasion to represent their lack of training.
· Militia: Raised German Land Attack and Evasion, since militia represents the Italian army, and they were actually quite excellent troops, although more poorly equipped than the German army, who were frequently praised by German commanders who fought alongside them. Raised Japanese durability to represent the die-hard nature of their conscripts.
· Mechanized: Reduced cost for all. Germany, US, and Russia employed large numbers of mechanized units, now it is actually feasible to build them. Adjusted stats to more accurately reflect the relative strengths of mechanized units at the start of the war. German tanks are now far superior, but they use twice as much fuel to do a blitzkrieg move to reflect their heavy weight, low mobility, and technical complexity.
· Artillery: Raised evasion for all. They should not be significantly easier to destroy than infantry.
· Airborne: Lowered cost for all, significantly for Germany and US, since these nations employed large numbers of airborne troops, and they were previously so expensive as to be a waste of time. Also raised evasion for all, as these were the toughest and most highly trained troops of the war. Germany also gets a boost to land attack to represent the fact that at the start of the war, the Fallschirmjagers were virtually the most elite and well armed troops in the world.
· Carrier Air groups: Cheaper for US and Japan to make them more worthwhile, and adjusted their stats to more accurate reflect their abilities. Lower speed to reflect their shorter combat range than their land-based counterparts, but better Air-to-Air so they can actually defend themselves.
· Bombers: Removed Air-to-Air bonus from Jap, gave to US for the "Flying Fortress". Boosted land attack for all so they're actually more deadly than a dive-bomber. Raised tech level for atom bomb to 11 to compensate. Germany gets a reduced cost to make their shorter ranged bombers more worthwhile. They produced (and lost) thousands of 'Junkers' bombers during the war. (Could this be the origin of the slang "Junker"?)
· Fighters: Germany gets a boost in land attack, Air to air and evasion, to represent that at the start of the war, they had the best planes, and most experienced pilots. All get a range boost and a reduced cost so they are actually useful on the offensive rather than just for point defense.
· Dive Bombers: Germany gets a land attack boost. Stukas were the deadliest dive-bombers of the early war. Japan gets an evasion and air attack boost. They were nearly as agile and capable in fighter combat as a dedicated interceptor. Russia gets an armor point. The Ilyushin-2 Dive bomber was described as a virtual flying tank.
· Submarines: Germany gets a torpedo boost so they can ACTUALLY sink a ship at the start of the war. They're still not very survivable though, so be sure not to venture too far from a friendly naval base.
· Light fleet: All get a boost to land attack.
· Heavy fleet: All get a boost to land attack to give them parity with land based artillery, and durability as they were dying way too easy.
· Carrier: All get durability.
3. Miscellaneous other changes:
· Additional factories and population in Eastern Germany, Eastern Europe, and Moscow. These were very densely populated and industrialized areas not reflected well in the game. It also makes Germany a little bit more able to actually produce reinforcements for their army once they start suffering losses. Notably, Hungary can now produce militia and mechanized troops. They actually produced some very effective tanks of their own design during the war.
· Resource points have also been added to a few regions, notably in Eastern Europe and the Middle East.
· This is offset however by the fact that German tanks now use twice as much fuel for extended movement. They were awesome fighting machines, but they were heavy, slow, and tended to break down often.
· A pop point has been removed from Yugoslavia so that it does not require a huge garrison to keep under control.
· Russia now suffers from Partisan attacks in occupied territory. Nobody saw them as liberators. Russian troops commonly looted and vandalized homes and shops and raped women once they crossed into German territory, as well as executing suspected German collaborators and deporting POW's to death camp gulags in Siberia.
· The Axis now requires 80 production instead of 70 for an automatic victory to offset the increased number of factories and resources available to Germany.
· There may be some other minor tweaks I have forgotten about.
To install, simply copy all files into your ‘Gary Grigsby's World At War\dat’ directory. I have included backups of the original files so you can restore the factory condition of the game if you don’t like my mod.
Please note that this mod is only intended to be used with the 1940 campaign, you may encounter unusual results if you use any other scenario.
If anyone has any suggestions on how to improve the balance of this mod from the Allied side, please let me know. However anyone who wants to flame me for being German biased shouldn’t bother, as no one is forcing you to use my mod.
From the readme. Warning: Quite long.
The Third Reich’s Destiny Mod
Version 1.0
By Tim Morris
denbushisan@hotmail.com
20 August 2005
This mod is a fairly comprehensive attempt by me to address a number of issues I detected as a mostly German player, as a result; overall, it makes a single player game slightly easier for the Germans and slightly harder for the allies. While GGWaW is a great game overall, it seems to rather ride on a rails in a "and that's the way it really was" sort of fashion. I found that it was nearly impossible for Germany to do even as well as their historical counterparts on any but the easiest difficulty setting, let alone achieve the ambitions of the Third Reich. In reality, Germany very nearly forced an allied withdrawal from the war on numerous occasions. If it had not been for the shortsighted and inept wartime leadership of Adolf Hitler, things may well have turned out very different. Germany took a huge amount of punishment over the war but still remained a serious threat to the allies right up until the end of the Ardennes offensive. But in the game, the German player must play VERY conservatively as once they suffer more than light casualties, they will be virtually crippled for the rest of the game as they will not be able to produce new units fast enough, nor conquer the resources they need to defend themselves.
1. I have made numerous changes to the play of the 1940 campaign, most notably, as in the "Franco's War" mod, which I must note I was completely unaware of while developing my mod, Spain is now a frozen ally of Germany until Gibraltar is conquered by the Axis. The Franco regime was very sympathetic to Germany, and probably would have joined the Axis if Germany had sent them the money and equipment they needed. Many of the same troops that were now invading Poland and France had previously aided in fighting against the Federalists in the Spanish Civil war just a few years earlier. I also did borrow the idea of adding a rail link to Gibraltar, beefing up Portugal, and moving a resource from Sweden to Norway.
2. Another significant change is a major tweaking of nearly all unit stats to more accurately reflect the relative strengths and weaknesses of different nation's forces in 1940. The Russians in particular will be weaker now, but this is offset by the fact that the AI will do virtually nothing but research until Operation Barbarossa starts.
· Infantry: Lowered all Land Attack except German to represent the high quality of the Whermacht, and reduce the mortality rate among infantry and the instances of infantry units slaughtering a mechanized attack. Lowered Russian evasion to represent their lack of training.
· Militia: Raised German Land Attack and Evasion, since militia represents the Italian army, and they were actually quite excellent troops, although more poorly equipped than the German army, who were frequently praised by German commanders who fought alongside them. Raised Japanese durability to represent the die-hard nature of their conscripts.
· Mechanized: Reduced cost for all. Germany, US, and Russia employed large numbers of mechanized units, now it is actually feasible to build them. Adjusted stats to more accurately reflect the relative strengths of mechanized units at the start of the war. German tanks are now far superior, but they use twice as much fuel to do a blitzkrieg move to reflect their heavy weight, low mobility, and technical complexity.
· Artillery: Raised evasion for all. They should not be significantly easier to destroy than infantry.
· Airborne: Lowered cost for all, significantly for Germany and US, since these nations employed large numbers of airborne troops, and they were previously so expensive as to be a waste of time. Also raised evasion for all, as these were the toughest and most highly trained troops of the war. Germany also gets a boost to land attack to represent the fact that at the start of the war, the Fallschirmjagers were virtually the most elite and well armed troops in the world.
· Carrier Air groups: Cheaper for US and Japan to make them more worthwhile, and adjusted their stats to more accurate reflect their abilities. Lower speed to reflect their shorter combat range than their land-based counterparts, but better Air-to-Air so they can actually defend themselves.
· Bombers: Removed Air-to-Air bonus from Jap, gave to US for the "Flying Fortress". Boosted land attack for all so they're actually more deadly than a dive-bomber. Raised tech level for atom bomb to 11 to compensate. Germany gets a reduced cost to make their shorter ranged bombers more worthwhile. They produced (and lost) thousands of 'Junkers' bombers during the war. (Could this be the origin of the slang "Junker"?)
· Fighters: Germany gets a boost in land attack, Air to air and evasion, to represent that at the start of the war, they had the best planes, and most experienced pilots. All get a range boost and a reduced cost so they are actually useful on the offensive rather than just for point defense.
· Dive Bombers: Germany gets a land attack boost. Stukas were the deadliest dive-bombers of the early war. Japan gets an evasion and air attack boost. They were nearly as agile and capable in fighter combat as a dedicated interceptor. Russia gets an armor point. The Ilyushin-2 Dive bomber was described as a virtual flying tank.
· Submarines: Germany gets a torpedo boost so they can ACTUALLY sink a ship at the start of the war. They're still not very survivable though, so be sure not to venture too far from a friendly naval base.
· Light fleet: All get a boost to land attack.
· Heavy fleet: All get a boost to land attack to give them parity with land based artillery, and durability as they were dying way too easy.
· Carrier: All get durability.
3. Miscellaneous other changes:
· Additional factories and population in Eastern Germany, Eastern Europe, and Moscow. These were very densely populated and industrialized areas not reflected well in the game. It also makes Germany a little bit more able to actually produce reinforcements for their army once they start suffering losses. Notably, Hungary can now produce militia and mechanized troops. They actually produced some very effective tanks of their own design during the war.
· Resource points have also been added to a few regions, notably in Eastern Europe and the Middle East.
· This is offset however by the fact that German tanks now use twice as much fuel for extended movement. They were awesome fighting machines, but they were heavy, slow, and tended to break down often.
· A pop point has been removed from Yugoslavia so that it does not require a huge garrison to keep under control.
· Russia now suffers from Partisan attacks in occupied territory. Nobody saw them as liberators. Russian troops commonly looted and vandalized homes and shops and raped women once they crossed into German territory, as well as executing suspected German collaborators and deporting POW's to death camp gulags in Siberia.
· The Axis now requires 80 production instead of 70 for an automatic victory to offset the increased number of factories and resources available to Germany.
· There may be some other minor tweaks I have forgotten about.
To install, simply copy all files into your ‘Gary Grigsby's World At War\dat’ directory. I have included backups of the original files so you can restore the factory condition of the game if you don’t like my mod.
Please note that this mod is only intended to be used with the 1940 campaign, you may encounter unusual results if you use any other scenario.
If anyone has any suggestions on how to improve the balance of this mod from the Allied side, please let me know. However anyone who wants to flame me for being German biased shouldn’t bother, as no one is forcing you to use my mod.