sub bugs
Posted: Wed Aug 24, 2005 5:14 am
I checked the 7/6 bug list, and I do not see these bugs.
1. sub magically reloads torpedoes for op-fire in some conditions. It looks to me as though this occurs whenever units are op-fired at while they move into the sub sea zone. The instant that the latter op-fire occurs, the sub is back at full torpedoes. In the example I have the sub happened to be next to supply in southern italy, but none-the-less it should not be resupplied for op-fire in this case (and also was not resupplied if I moved units that did not receive op-fire, i.e. from the other side). In my example, the op-fire that triggered the resupply was the non-existent op-fire from enemy transports. I will send a save.
2. subs shooting planes out of the sky. This happened once, two planes were sent against a sub, and both were shot down. It was against the AI, torpedoes tech'd to 3. Unfortunately I don't have a save of this, I just shrugged and moved on, but I thought I'd post in case anyone else has seen the same thing.
1. sub magically reloads torpedoes for op-fire in some conditions. It looks to me as though this occurs whenever units are op-fired at while they move into the sub sea zone. The instant that the latter op-fire occurs, the sub is back at full torpedoes. In the example I have the sub happened to be next to supply in southern italy, but none-the-less it should not be resupplied for op-fire in this case (and also was not resupplied if I moved units that did not receive op-fire, i.e. from the other side). In my example, the op-fire that triggered the resupply was the non-existent op-fire from enemy transports. I will send a save.
2. subs shooting planes out of the sky. This happened once, two planes were sent against a sub, and both were shot down. It was against the AI, torpedoes tech'd to 3. Unfortunately I don't have a save of this, I just shrugged and moved on, but I thought I'd post in case anyone else has seen the same thing.