ORIGINAL: icowrich
Once Naploeon forces Prussia and Austria into a long term peace, he doesn't pay nearly the price for a Russian invasion as the historical Naploeon did.
The problem is, that if you've do not have a valid supply chain and have to rely on foraging the losses are quiet low, even in winter.
We had the following situation in one of our games:
France was able (with a lot of lucky die-rolls) to crush Prussia and Austria with very few losses and forced them into long peaces (and a marriage). He also got the allowance to pass through Prussia. Then he started an invasion of Russia with 8 of his corps and 2 Cav-Corps.
The Russian managed to disrupt his supply chain and the French (close to Moscow on a LVL 3 Supply field) had to rely on foraging.
So he just stood there and waited (because movement points lower the die-roll) until his other cav-corp could establisch an alternate supply chain. His losses were very low.
There is a +1 on the die per corp in the area, but this adds up to a max of 2.
So with his 4 movement points he still had a -2 on the die.
LWL 3 supply on the area and -2 on the die means only with a 6 he would lose a factor....
Our solution is the following and it's not only applying to Russia but anywhere on the map:
There is no maximum to per corps addition when foraging.
This way, the situation would have been like this.
8 Corps + 2 Cav-corps makes 10
-4 Movement still makes a +6 on the die.
Therefore even if you throw a 1 on a LVL 3 area you lose 4 army factors. And if you take the average 3 or 4 you'll lose 6 to 7 army factors per turn. And this doesn't include the additional +2 for winter.
And absolutely no army can stand this for long. You've only three chances:
1.
go for it an try to win the war before you starve (in Russia this is nearly impossible)
2.
Try to retreat to save territory (but then you'll lose -4 because of movement and you add 4 more losses a round)
3.
You spread your army into different areas and let them forage there with a much better chance to survive (but the defender will have an easily destroy your army bit by bit)
So, to the end, you are in a lose-lose-situation. After we implemented this rule, a break in a supply chain resulted in an retreat trying to save what may be saved.
In the above situation (assuming all corps were full strength) and assuming a 3 on each die-roll and only LVL 3 supply areas, the result would have been the following:
Turn 1:
8 Corps - Losses of 8 Army factors per corp
2 Cavs - Losses of 2 army factors per corp
Turn 2 (After dissolving 3 Corps):
5 Corps - Losses of 5 Army factors per corp
2 Cavs - Losses of 2 army factors per corp
Turn 3 (After dissolving another Corpan a Cav-Corp):
4 Corps - Losses of 4 Army factors per corp
1 Cavs - Losses of 1 army factors per corp
After this we can assume that ther will be a valid supply chain.
Result:
An army of 155 Inf and 36 Cav starves on the way back.
After 3 Turns there are only 60 Inf and 17 Cav remaining. Losses are about 60% of the army - without a fight.
As a summary I'd say that your solution is an advantage for the Russian. This way he gets nearly invulnerable. Our solution hurts every attacker the same way.
We were a bit afraid that this would result in a situation where no one attacks but it never occured. We just started a better planning (alternate supply lines across sea, leavin corps behind to secure).
Just to give you an idea what other people are doing...