THREE PROBLEMS with CAMPAIGN DESIGN
Posted: Wed Aug 24, 2005 7:40 am
Greetings,
A friend and I are trying to design a campaign. So far we have three scenarios designed. When played as stand-alone scenarios, they play just fine. However, every time we try to link these scenarios into a campaign three big problems arise.
Problem #1.
When designed and played as a scenario, crews can abandon and bail out of their vehicles and the crews are shown in play as units. However, when the scenario is linked as part of a campaign, crews never show up when a vehicle is abandoned or bailed out from. How can this be fixed?
Problem #2.
This seems to be related to problem #1. When vehicles are damaged and/or destroyed when playing a scenario that has been linked to a campaign, sometimes the armor toughness (as seen in the preferences) of the player2 units (never the player 1 forces) is changed by the game to 1636% (always 1636%, never any other value). (Perhaps this is because the damaged/destroyed vehicle tried to create a crew? Only guessing here.) Anyway, the only way to know if this is happening is either to check the preferences frequently during play (especially after damaging/destroying enemy AFVs), or when all of your rounds start bouncing off even the weakest enemy AFVs. How can this be fixed?
Problem #3.
Seems to be related to problem #1 and/or problem #2. To me this problem #3 is by far the worst of the three. Suddenly during play of a scenario that has been linked to a campaign, the asterisks (*) stop appearing from friendly units that have been spotted. I don't know of any way to make the asterisks appear again. This means that to get my asterisks back I have to uninstall the entire game (thus deleting all my Steel Panthers files) and re-install the game from scratch. To date, I have had to do this over a dozen times. How can this be fixed?
I am using version 8.30 of the game (8.20 with the 8.30 update).
Thanks for your help,
Victor
A friend and I are trying to design a campaign. So far we have three scenarios designed. When played as stand-alone scenarios, they play just fine. However, every time we try to link these scenarios into a campaign three big problems arise.
Problem #1.
When designed and played as a scenario, crews can abandon and bail out of their vehicles and the crews are shown in play as units. However, when the scenario is linked as part of a campaign, crews never show up when a vehicle is abandoned or bailed out from. How can this be fixed?
Problem #2.
This seems to be related to problem #1. When vehicles are damaged and/or destroyed when playing a scenario that has been linked to a campaign, sometimes the armor toughness (as seen in the preferences) of the player2 units (never the player 1 forces) is changed by the game to 1636% (always 1636%, never any other value). (Perhaps this is because the damaged/destroyed vehicle tried to create a crew? Only guessing here.) Anyway, the only way to know if this is happening is either to check the preferences frequently during play (especially after damaging/destroying enemy AFVs), or when all of your rounds start bouncing off even the weakest enemy AFVs. How can this be fixed?
Problem #3.
Seems to be related to problem #1 and/or problem #2. To me this problem #3 is by far the worst of the three. Suddenly during play of a scenario that has been linked to a campaign, the asterisks (*) stop appearing from friendly units that have been spotted. I don't know of any way to make the asterisks appear again. This means that to get my asterisks back I have to uninstall the entire game (thus deleting all my Steel Panthers files) and re-install the game from scratch. To date, I have had to do this over a dozen times. How can this be fixed?
I am using version 8.30 of the game (8.20 with the 8.30 update).
Thanks for your help,
Victor