Historical Details, Animation, and Sound
Posted: Fri Aug 26, 2005 4:58 pm
Historical Details, Animation, and Sound
(August 26, 2005)
I really need your help on this. Yeah, I’m talking to you, the guy who is thinking about buying MWIF when it is done. I do not have much in the way of ideas about what and where to add historical detail, animation, and sound to MWIF.
You see, I am from the old school of board games where historical detail means sitting down with a book and reading for hours at a time, maybe looking at some blank and white photographs and a colorful artistic [font="Trebuchet MS"]rendering [/font] or two. Animation was the disgusting look my opponent got on his face when he rolled the dice right for his 1 in 36 attack. Sound was the clatter of dice on the tabletop or the clink of ice in a glass. I suspect that David Heath of Matrix Games has something different in mind.
In my phone conversation with Dave yesterday he said he thought MWIF should be “plush”. An interesting word that; it carries a lot of connotations in its 5 little letters. When I told my wife, her comment was: “It’s always good to set the bar high.” That probably explains a lot about the last 34 years I have been married to her.
So, putting 2 and 2 together, my marching orders are to add historical detail, animation, and sound such that MWIF will be considered ‘plush’ by you. I have a couple of ideas but they seem somewhat inadequate. I might add here that most of the work on historical detail will be done by people at Matrix Games who are good at this stuff, the animation will be done by Rob Armstrong, who does it for a living, and the sound by a guy that Dave feels has a future in Hollywood if he wants to pursue it. My responsibility in all this is to decide what goes where, when, and how.
Historical Detail
In the discussion about the units, some forum members suggested that when a unit is clicked on, a large panel could appear that provides historical details about the unit. This could include photographs, text, and perhaps a short description on the history of the unit during the war. I could set this up so it could be modifiable by the players. My thought being that players could exchange files on units (or someone could create a library of same) which could be used to replace the ones that come with MWIF when it ships. I could also provide a link to the record logs of previous games, and report on what the unit did in those games.
ADG always gives player notes for each scenario that indirectly provide historical detail. I intend to include all of those in MWIF.
What else would you like to see? And where should it be added?
Animation
Bugs Bunny. I’m sorry, but that’s what comes to my mind first whenever I think about this. My second thought is always the hand-eye coordination games (first person shooter) where weapons fire and things blow up. I entertain serious doubt that either of these would be acceptable to Dave. I do have one idea that I think will provide MWIF with some animation.
In the discussion on after action reports and the use of the game record log, the suggestion arose of being able to replay a game from start to finish with the viewer controlling the replay. Different controls would be provided for the speed of the replay, what is included (e.g., skip all the production stuff, or only show me the land war in Russia), and point of view (zoom in or out during the replay). I can expand on this rather easily so that:
(1) the replay can be started and stopped at any point in the game (e.g., just the summer offensive of 1944),
(2) the game can be played in reverse, from finish to start, and
(3) an individual turn can be replayed - during a game.
What I have in mind for the last is giving the player the ability to have all his orders for the turn ‘replayed’ on the screen before he commits to them. This would primarily apply for reviewing all your land moves and the attacks that you intend to make. It would let you do one last check before clicking on the OK button.
Still, there should be more animation.
Sound
When I listen to the ideas about sound inside my head, all I hear is silence.
This isn’t enough to make MWIF plush. To quote some Brit from the 1960's: “Help me if you can, ...”.
(August 26, 2005)
I really need your help on this. Yeah, I’m talking to you, the guy who is thinking about buying MWIF when it is done. I do not have much in the way of ideas about what and where to add historical detail, animation, and sound to MWIF.
You see, I am from the old school of board games where historical detail means sitting down with a book and reading for hours at a time, maybe looking at some blank and white photographs and a colorful artistic [font="Trebuchet MS"]rendering [/font] or two. Animation was the disgusting look my opponent got on his face when he rolled the dice right for his 1 in 36 attack. Sound was the clatter of dice on the tabletop or the clink of ice in a glass. I suspect that David Heath of Matrix Games has something different in mind.
In my phone conversation with Dave yesterday he said he thought MWIF should be “plush”. An interesting word that; it carries a lot of connotations in its 5 little letters. When I told my wife, her comment was: “It’s always good to set the bar high.” That probably explains a lot about the last 34 years I have been married to her.
So, putting 2 and 2 together, my marching orders are to add historical detail, animation, and sound such that MWIF will be considered ‘plush’ by you. I have a couple of ideas but they seem somewhat inadequate. I might add here that most of the work on historical detail will be done by people at Matrix Games who are good at this stuff, the animation will be done by Rob Armstrong, who does it for a living, and the sound by a guy that Dave feels has a future in Hollywood if he wants to pursue it. My responsibility in all this is to decide what goes where, when, and how.
Historical Detail
In the discussion about the units, some forum members suggested that when a unit is clicked on, a large panel could appear that provides historical details about the unit. This could include photographs, text, and perhaps a short description on the history of the unit during the war. I could set this up so it could be modifiable by the players. My thought being that players could exchange files on units (or someone could create a library of same) which could be used to replace the ones that come with MWIF when it ships. I could also provide a link to the record logs of previous games, and report on what the unit did in those games.
ADG always gives player notes for each scenario that indirectly provide historical detail. I intend to include all of those in MWIF.
What else would you like to see? And where should it be added?
Animation
Bugs Bunny. I’m sorry, but that’s what comes to my mind first whenever I think about this. My second thought is always the hand-eye coordination games (first person shooter) where weapons fire and things blow up. I entertain serious doubt that either of these would be acceptable to Dave. I do have one idea that I think will provide MWIF with some animation.
In the discussion on after action reports and the use of the game record log, the suggestion arose of being able to replay a game from start to finish with the viewer controlling the replay. Different controls would be provided for the speed of the replay, what is included (e.g., skip all the production stuff, or only show me the land war in Russia), and point of view (zoom in or out during the replay). I can expand on this rather easily so that:
(1) the replay can be started and stopped at any point in the game (e.g., just the summer offensive of 1944),
(2) the game can be played in reverse, from finish to start, and
(3) an individual turn can be replayed - during a game.
What I have in mind for the last is giving the player the ability to have all his orders for the turn ‘replayed’ on the screen before he commits to them. This would primarily apply for reviewing all your land moves and the attacks that you intend to make. It would let you do one last check before clicking on the OK button.
Still, there should be more animation.
Sound
When I listen to the ideas about sound inside my head, all I hear is silence.
This isn’t enough to make MWIF plush. To quote some Brit from the 1960's: “Help me if you can, ...”.
