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Notes on pilots

Posted: Sat Aug 27, 2005 1:55 am
by michaelm75au
From a close examination of a save file which filled out the pilot table, the total in-game pilot table appears to be 30K.
What confused me initially is that the program sets up and uses the first 20K first and then overflows into the other 10K.

Two other things to be aware of with pilots are:

(a) pilots in the scenario file are only loaded if they are assigned to a group. No group, not loaded.

(b) pilots in the scenario file must not have a delay date of 9999 and be assigned to a group. Otherwise, the pilot is loaded to arrive in 9999 days and never shows ie a wasted slot.

Michael

RE: Notes on pilots

Posted: Sat Sep 17, 2005 3:37 pm
by michaelm75au
Another item discovered:
(c) pilots in the scenario file should not be assigned to a group if the group is not going to be in play. Otherwise, the pilot will occupy a slot which will never be used in the game. The load scenario program does not perform validation on the scenario data...the designer should have done that. [Found a case where 1123 pilots were assigned to a blank (no name/details) air group]

Michael

RE: Notes on pilots

Posted: Sat Sep 17, 2005 10:05 pm
by Aawulf
Thanks for looking into this michaelm.

RE: Notes on pilots

Posted: Sun Sep 18, 2005 1:04 am
by Captain Cruft
Yes it is useful stuff, thanks.

What would happen if the pilot table was completely empty? Would the game just construct pilots for all air groups?

I will probably try this out at some point.

RE: Notes on pilots

Posted: Sun Sep 18, 2005 2:27 am
by Aawulf
ORIGINAL: Captain Cruft

Yes it is useful stuff, thanks.

What would happen if the pilot table was completely empty? Would the game just construct pilots for all air groups?

I will probably try this out at some point.
It does.