Findings: Testing Puresim's Default XML
Posted: Sat Aug 27, 2005 9:31 pm
I created a 16-team, fictional-player league to test puresim's default XML.
To summarize what I (think I) found after 40 years:
1. After the first ten years, puresim generates consistent stats despite the presence of different multipliers in the XML. In general stats are in line with 1990ish MLB baseball
2. HR totals are too high
3. In a number of cases, the distribution of individual player totals for a given statistic are skewed higher than in real life (HR, IP, K), but there are fewer outliers; i.e. no one breaks out and has a special year
Here are the complete findings: http://home.comcast.net/~zbryanknight/T ... im_XML.ppt
Here is the source data: http://home.comcast.net/~zbryanknight/X ... sheets.zip
If you would like the league file, just ask.
What does everyone think?
To summarize what I (think I) found after 40 years:
1. After the first ten years, puresim generates consistent stats despite the presence of different multipliers in the XML. In general stats are in line with 1990ish MLB baseball
2. HR totals are too high
3. In a number of cases, the distribution of individual player totals for a given statistic are skewed higher than in real life (HR, IP, K), but there are fewer outliers; i.e. no one breaks out and has a special year
Here are the complete findings: http://home.comcast.net/~zbryanknight/T ... im_XML.ppt
Here is the source data: http://home.comcast.net/~zbryanknight/X ... sheets.zip
If you would like the league file, just ask.
What does everyone think?