What will this game be like?
Posted: Tue Sep 06, 2005 9:06 am
I've never played this game. What will it be like? Will it be relatively simplistic like GGs World @ War, Axis & Allies, or Hearts of Iron? Or will it be relatively complex like a War in the Pacific or Korsun Pocket? Will it have detailed unit counters like Korsun Pocket or will it have little soldiers on the screen like Axis and Allies? Will you be able to create task forces like in War in the Pacific or will you just have little ship icons representing a destroyer squadron or something like Hearts of Iron? Will it have a production and economic system like World @ war or Hearts of Iron? Will the map be divided into hexes or will it be divided into regions like Hearts of Iron or World @ War?
Personally I'd like to see detailed unit counters instead of little toy soldiers. I'd like to see each class of warship represented individually instead of "this is a battleship", "this is a cruiser" etc. I'd like to see hexes instead of arbitrarily drawn out regions. And I'd like a detailed economic and production system. In short I'd like to see a lot of classic war game detail and not so much of the bugs bunny, Axis and Allies, approach.
I don't know if it is possible or not for a game which is supposed to cover the entire world during World War II but we already have Axis and Allies, GG's World @ War and Hearts of Iron. I don't see the need for yet another addition to this family. I'd like to see something like War in the Pacific or Korsun Pocket extended to the grand level of strategy where the gamer also manages the economics and production of his respective country.
I'd like the ability for PBEM whereby a player could play one or several countries either by himself against an opponent or with other allied players against a number of opponents. Anyway, that's my one and 1/2 cents on what I'd like to see in the game.
[:)]
Gary
Personally I'd like to see detailed unit counters instead of little toy soldiers. I'd like to see each class of warship represented individually instead of "this is a battleship", "this is a cruiser" etc. I'd like to see hexes instead of arbitrarily drawn out regions. And I'd like a detailed economic and production system. In short I'd like to see a lot of classic war game detail and not so much of the bugs bunny, Axis and Allies, approach.
I don't know if it is possible or not for a game which is supposed to cover the entire world during World War II but we already have Axis and Allies, GG's World @ War and Hearts of Iron. I don't see the need for yet another addition to this family. I'd like to see something like War in the Pacific or Korsun Pocket extended to the grand level of strategy where the gamer also manages the economics and production of his respective country.
I'd like the ability for PBEM whereby a player could play one or several countries either by himself against an opponent or with other allied players against a number of opponents. Anyway, that's my one and 1/2 cents on what I'd like to see in the game.
[:)]
Gary
The following is from the RaW (Rules as Written)