Page 1 of 1
Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 1:24 am
by solops
OK, Questions, and if these features do not exist, perhaps they should.
1. Already mentioned elsewhere: How about a disband units button?
2. The Military Construction AI keeps building troops, even though I turned it off. Why? How do I keep the game from building troops for me?
3. How can I cycle through my troops/ships during a turn?
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 5:49 am
by Balthazar Gerards
OK, Answers.
1. Yes! That's a good idea!
2. Lower your feudal level (economy screen), but be carefull with that!
3.You can't[X(]
No thanks, hopes it helps
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 7:41 am
by Reg Pither
ORIGINAL: Balthazar Gerards
3.You can't[X(]
I thought you could cycle through them using the '+' key on the numeric keypad.... seems to work for me.
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 12:58 pm
by solops
ORIGINAL: Reg Pither
ORIGINAL: Balthazar Gerards
3.You can't[X(]
I thought you could cycle through them using the '+' key on the numeric keypad.... seems to work for me. Can't seem to find that one either.
AH, that will be good. I checked the keyboard shortcuts, but somehow missed that one.
New request: A when using the Military AI, I'd like a command for a unit to "STAY" on a place on the Strategic screen.
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 3:44 pm
by mavraamides
ORIGINAL: Reg Pither
ORIGINAL: Balthazar Gerards
3.You can't[X(]
I thought you could cycle through them using the '+' key on the numeric keypad.... seems to work for me.
Yup. '+' and '-' cycle back and forth between units WITHOUT ORDERS. Very, very, very usefull.
In fact I spend most of my game either hitting the '+' key or cycling through the cities in the
development screen. (That part reminds me a lot of RTW).
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 5:20 pm
by Balthazar Gerards
ORIGINAL: Reg Pither
ORIGINAL: Balthazar Gerards
3.You can't[X(]
I thought you could cycle through them using the '+' key on the numeric keypad.... seems to work for me.
You're right! [X(]
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 8:56 pm
by ericbabe
Disband unit is very much a frequently requested feature and is near the top of our list. I don't think it'll make it into the next patch but maybe in the one after that.
There are troops you get from your feudal levy. If you set your military readiness to anything below 100% then this stops your feudal troops from showing up. Lowering feudalism also works, but lowering military readiness to 90% is usually easier to do.
+/- keys do work to cycle through your units without orders.
RE: Questions / Requests / Fixes
Posted: Thu Sep 08, 2005 9:45 pm
by Doobious
What about these 5 ideas:
1) Auto Treaty Naming. The AI does it all the time, how about doing it if a player forgets to change the default name or dosen't want to name it. The AI names are much more interesting that the ones I invent anyway.
2) Unit names. I hate that the unit numbers are not sequential by "type" of unit, but are by order of build. For example, now it seems to go: 3rd Infantry, 4th infantry, 5th artillery, 6th cavalry. I would rather see 1st Artillery, 1st Infantry, 1st Hvy Cav, etc...
3) Being able to review current production when the AI or other player asks for a trade.
4) A "Switch all units to forage/supply" button would rock.
5) Some way to sort territories in the Trade Window by: Name, # of Trade Items, Nation, etc...
Thanks, [:)]
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 12:04 am
by solops
More stuff I want to do, but cannot find a way to:
4. When using the Military AI, I'd like a command for a unit to "STAY" on a place on the Strategic screen (repeat from above).
5. A way to print the strategic map. I want to save a copy to a jpg file or something and then print it. I do a lot of planning away from the PC.
6. A listing of the techs that have been researched.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 9:19 am
by Reg Pither
ORIGINAL: solops
6. A listing of the techs that have been researched.
From memory, I think this can be found on the Economy screen. On the left there's a button labelled 'Military training' or something like that which takes you to a list and also shows your current Upgrade rating.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 11:45 am
by ericbabe
These are all good ideas. Keep 'em coming. If we can't squeeze them into a features patch, we'll at least keep them in mind for the sequels.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 2:23 pm
by mavraamides
How about a higher level strategic view of the map.
Not one in which you can move units around, just a view where you can see
the whole map at once. It would of course have much less detail, but it
could show where armies are and who controls what country. Kind of like
the mini-map in the corner but taking up the whole screen. Just to give you
a good strategic overview without having to scroll all over the place.
This would also solve the issue above of being able to print out the map.
You could just do a screen capture of this map and print it.
Two birds with one stone!
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 3:06 pm
by solops
"How about a higher level strategic view of the map.
Not one in which you can move units around, just a view where you can see
the whole map at once. It would of course have much less detail, but it
could show where armies are and who controls what country. Kind of like
the mini-map in the corner but taking up the whole screen. Just to give you
a good strategic overview without having to scroll all over the place.
This would also solve the issue above of being able to print out the map.
You could just do a screen capture of this map and print it. "- GordianKnot
This works for me, but for the less technical of us automating (or at least massively overdocumenting) the screensave-print process would be a very good thing to do.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 3:10 pm
by solops
"These are all good ideas. Keep 'em coming. If we can't squeeze them into a features patch, we'll at least keep them in mind for the sequels." - ericbabe
I can see where this engine will be great for lots of stuff like the American War Between the States or the wars of the 1500s and 1600s.. However, I can truly say that NO post-gunpowder-pre-WWI period has the 'grab' for me that the Napoleonic Wars do. I hope these things can be done for this game.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 3:32 pm
by ericbabe
Ralegh had the excellent suggestion of building an AAR editor into the game. It'd be a very simple little mechanism for taking screen snapshots (and also perhaps full map snapshots, on the scale you suggest: map of Europe=full screen), cropping the shots and perhaps sizing them, and adding bits of text. It would output perhaps an HTML file or something.
We have at the very minimum several more patches planned for COG but we have about thirty pages of ideas people have submitted as ways to improve the game. I simply want to be honest in pointing out that not every good idea will make it into the COG patches -- and I don't want you to feel as though I've deceived you if some of the ideas are only implemented in the sequels. If the sequels do well enough, then at some point we'll consider revising the engine toward making a COG2.
RE: Questions / Requests / Fixes
Posted: Fri Sep 09, 2005 5:35 pm
by mavraamides
This might be a COG2 thing but what about detailed
naval combat option?
Just like land, you wouldn't play out all of them, but
the real critical, large battles you might want to play out.