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Detailed Battles MP

Posted: Thu Sep 15, 2005 9:59 am
by Commodore Caldwell
I have searched but could not find any details on the subject....

This game looks excellent, my compliments to the developers.

Can I ask, are the detailed battles part of the multiplayer game/campaign too, and how do they work within the game turns(do the other players merely sit out until the battle is resolved)?

RE: Detailed Battles MP

Posted: Thu Sep 15, 2005 12:22 pm
by ericbabe
In TCP/IP games the battles are resolved as part of the m-player game.

The default behavior is that other players enter spectator-mode and can watch the players who are part of the battle. This is a server-side option, however: if the server player chooses he can make other players blind to the battlefield of the players who fight. (As a side note: spectator mode has occasionally allowed for some "cheating" in our games. Consider this scenario, France and Austria meet to fight in Bavaria. At the start of their battle the Russian player controls no troops in the battle and so qualifies for spectator mode and can see every hex in the battle. After a day of fighting the Austrian player decides to call a Russian corps (whom are their allies) as a reinforcement. As soon as the first Russian unit shows up for battle the Russians lose spectator mode and are limited to the FOW penetration of their Russian units.)

In PBEM games battles are resolved abstractly.

RE: Detailed Battles MP

Posted: Thu Sep 15, 2005 12:47 pm
by Commodore Caldwell
Thank you ericbabe for your speedy reply....

I find it incredible that you guys seem to have managed the impossible, the impossible according to others that is. The ability to incorporate detailed battle mechanics into a Multiplayer 'grand campaign' environment, I applaud you gentlemen, well done.


Salutes!!!! [;)]

RE: Detailed Battles MP

Posted: Fri Sep 16, 2005 2:12 am
by Naomi
Yeah, EricBB is himself an impossible as you must know. \(^o^)/