Why are Axis Resources more vunerable than Allies?
Posted: Fri Sep 16, 2005 8:56 pm
The game design explained in the first sentence of rule 9.1.2 Production Points on page 66 seems to create a hideous unfairness to the German and Japanese player -
"Each turn before the German player turn, every undamaged Resource Center on the map will create one Resource Point (Resource Centers with any damage will not create a Resource Point)". So, there is a creation phase, if you like, once a season just before the German turn, not, as I initially thought, before every player turn.
Thus, if, for example, Germany damaged a Resource Center in England to level 1 it would cost the Wallies 5 supplies, equivalent to 1 PP, to repair it. This means that it would be repaired in time to create a resource point before the creation phase. Effectively, production is uninterrupted, though it costs the Wallies 1PP.
However, if the Wallies damaged a Resource Center in West Germany to level 1 the Germans could not repair it in time before the creation phase as they have already had their turn. They have to wait until next season where, like the Wallies, it costs them 5 supplies, 1 PP, to fix. Unfortunately, the resource center is out of action in the creation phase which means a resource point is not created. Effectively this may very well cost the Germany another 1 PP unless they have a surfeit of resource points which is often not the case.
Result - attacks on German (and Japanese) Resource Centers is TWICE as damaging as those on Wallies and SU.
Why?
Firstly, if my interpretation of the rules is incorrect, please put me straight.
Secondly, if I have this right, can anyone explain whether this is a design flaw or deliberate, and if deliberate, what is the basis for making the Axis Resource Centers so vunerable?
"Each turn before the German player turn, every undamaged Resource Center on the map will create one Resource Point (Resource Centers with any damage will not create a Resource Point)". So, there is a creation phase, if you like, once a season just before the German turn, not, as I initially thought, before every player turn.
Thus, if, for example, Germany damaged a Resource Center in England to level 1 it would cost the Wallies 5 supplies, equivalent to 1 PP, to repair it. This means that it would be repaired in time to create a resource point before the creation phase. Effectively, production is uninterrupted, though it costs the Wallies 1PP.
However, if the Wallies damaged a Resource Center in West Germany to level 1 the Germans could not repair it in time before the creation phase as they have already had their turn. They have to wait until next season where, like the Wallies, it costs them 5 supplies, 1 PP, to fix. Unfortunately, the resource center is out of action in the creation phase which means a resource point is not created. Effectively this may very well cost the Germany another 1 PP unless they have a surfeit of resource points which is often not the case.
Result - attacks on German (and Japanese) Resource Centers is TWICE as damaging as those on Wallies and SU.
Why?
Firstly, if my interpretation of the rules is incorrect, please put me straight.
Secondly, if I have this right, can anyone explain whether this is a design flaw or deliberate, and if deliberate, what is the basis for making the Axis Resource Centers so vunerable?