How do you play?
Posted: Sun Sep 25, 2005 5:53 am
This is the kind of thread you hate to see - but maybe you'll have mercy on me. [;)]
I just don't have the time/patience it seems to go through the learning curve to figure out how to play. Maybe I've been playing too many of those RTS games which are 5% as complicated compared to this and have a 10000000000000% better tutorial.
Is there any kind of tuturial? I mean, I bought the game and there is a 18 page tutorial, but it is pretty weak (I'd like to use the word useless, but the pictures are so pretty...). I printed Ralegh's stuff - looks to be good and sounds neat. I just can't get from the theory stage to the practical stage (ie: Ralegh will write: most countries start without corps so build them as soon as you can. But how the hell do you build a corps?)
Economically I can't tell really what I should produce. The country will say best good is Iron, lets say. Well some of those countries might produce 6 iron at max and some 18. And the 6 iron one might produce 12 food if agriculture is maxed. I'd say it is good at food and not at iron. I have Ralegh's numbers for various provinces, but don't know what they mean. What is a 1 or a 3 or a 16? Or a 0? There is a slider for Development and for labour. The manual suggests labour is for building city improvements. But actually Development is. I can't tell what labour does at all. Should it be set at zero for every country? And development bonuses (ie: taking less turns to build a city improvement) only kick in after a bunch of workers are put on it. Does building improvements happen with zero workers? What do the improvements cost? I think it costs what it says when you hover the mouse over them - but then is that the cost or benefit? Is it immediately charged - it doesn't seem so.
Militarily I can't figure out how to build corps or meaningfully change my troops around. I figured out that units had to be in the same province, and how to move men around, but not sure I am doing it right. It seems you start with a bunch of divisions that are half full - don't you want to get them to their max? If you do, the "giving" division will be down to a handful of men. How do you delete them? I'm not caught into the concept of what a division is and how reinforcements work. Are you really just building a "name"? And the name costs money to produce? And you can put between 1000 and 20000 men in the "name" (division).
I tried to attack a neighbour and my army just sat in their province twiddling their thumbs. Maybe there was no one to attack. If so, why don't I get the province? Then I set them to charge the walls or whatever. I attacked the main city two rounds but have no idea really how I'm doing. I mean I see casualties in the report on both sides, but how many troops does he have left? How do I tell if my troops are in supply? I had a pretty big force, why don't I get to fight?
Anyway. Its just not clicking - probably because I'm lazy and don't want to put in a ton of learning time - would prefer playing time. I'm sure I can learn this game if I put dozens and dozens of hours into it. Don't get me wrong - I love this kind of game and its complexity. I just wish I could watch someone play over their shoulder or have more "dumbed down" instructions than "19.8. DIPLOMATS: Make sure you move your diplomats - if nothing else have them work on charming a neighbour, or pressure peace on an enemy". Well where does the diplomat have to be to do that? In the enemy territory? A protectorate? Your capital? You know I can't even really tell if advisors are working because if I change the labour allocation in a province and the economic advisor is checked, nothing seems to change. So is the advisor working or is it my allocation?
Bottom line: Crown of Glory looks like a great game. How do I break the ice without using the monotonous "trial and error" method? Where is the REAL tutorial?
I just don't have the time/patience it seems to go through the learning curve to figure out how to play. Maybe I've been playing too many of those RTS games which are 5% as complicated compared to this and have a 10000000000000% better tutorial.
Is there any kind of tuturial? I mean, I bought the game and there is a 18 page tutorial, but it is pretty weak (I'd like to use the word useless, but the pictures are so pretty...). I printed Ralegh's stuff - looks to be good and sounds neat. I just can't get from the theory stage to the practical stage (ie: Ralegh will write: most countries start without corps so build them as soon as you can. But how the hell do you build a corps?)
Economically I can't tell really what I should produce. The country will say best good is Iron, lets say. Well some of those countries might produce 6 iron at max and some 18. And the 6 iron one might produce 12 food if agriculture is maxed. I'd say it is good at food and not at iron. I have Ralegh's numbers for various provinces, but don't know what they mean. What is a 1 or a 3 or a 16? Or a 0? There is a slider for Development and for labour. The manual suggests labour is for building city improvements. But actually Development is. I can't tell what labour does at all. Should it be set at zero for every country? And development bonuses (ie: taking less turns to build a city improvement) only kick in after a bunch of workers are put on it. Does building improvements happen with zero workers? What do the improvements cost? I think it costs what it says when you hover the mouse over them - but then is that the cost or benefit? Is it immediately charged - it doesn't seem so.
Militarily I can't figure out how to build corps or meaningfully change my troops around. I figured out that units had to be in the same province, and how to move men around, but not sure I am doing it right. It seems you start with a bunch of divisions that are half full - don't you want to get them to their max? If you do, the "giving" division will be down to a handful of men. How do you delete them? I'm not caught into the concept of what a division is and how reinforcements work. Are you really just building a "name"? And the name costs money to produce? And you can put between 1000 and 20000 men in the "name" (division).
I tried to attack a neighbour and my army just sat in their province twiddling their thumbs. Maybe there was no one to attack. If so, why don't I get the province? Then I set them to charge the walls or whatever. I attacked the main city two rounds but have no idea really how I'm doing. I mean I see casualties in the report on both sides, but how many troops does he have left? How do I tell if my troops are in supply? I had a pretty big force, why don't I get to fight?
Anyway. Its just not clicking - probably because I'm lazy and don't want to put in a ton of learning time - would prefer playing time. I'm sure I can learn this game if I put dozens and dozens of hours into it. Don't get me wrong - I love this kind of game and its complexity. I just wish I could watch someone play over their shoulder or have more "dumbed down" instructions than "19.8. DIPLOMATS: Make sure you move your diplomats - if nothing else have them work on charming a neighbour, or pressure peace on an enemy". Well where does the diplomat have to be to do that? In the enemy territory? A protectorate? Your capital? You know I can't even really tell if advisors are working because if I change the labour allocation in a province and the economic advisor is checked, nothing seems to change. So is the advisor working or is it my allocation?
Bottom line: Crown of Glory looks like a great game. How do I break the ice without using the monotonous "trial and error" method? Where is the REAL tutorial?