I have broken my mod
Posted: Tue Sep 27, 2005 10:09 pm
I seem to have broken a mod that I have made, the mod added greatly to the IJN, IJNAF, IJA, and IJAAF. The IJN received several destroyers, CAs, and extra capital ships in the following classes Shokaku, Taiho, Yamato. IJNAF and IJAAF both have increased pools and numbers of trained pilots per month. The build dates for the Jack, Frank, Tony and Tojo have all been moved up. The IJA has received three 'armored' brigades. I know this is fantasy but the mod was intended to make the AI have some teeth when playing Japan, at least as much as could be expected from the AI.
However, I have problem were even with the 1.602 beta my allied ship CO's disappear on the first turn. For example G.D. Murray no longer commands the USS Enterprise, so I am begging does anyone have any ideas of how I fix this? [&o]
I have vested a lot of time into this and would like to fix it. This mod is mainly just for kicks and to make more challenge when going against the Japanese as played by the AI. So any help or suggestions is greatly appreciated, I can go into further detail if someone needs to know what slots were modified and so forth.
However, I have problem were even with the 1.602 beta my allied ship CO's disappear on the first turn. For example G.D. Murray no longer commands the USS Enterprise, so I am begging does anyone have any ideas of how I fix this? [&o]
I have vested a lot of time into this and would like to fix it. This mod is mainly just for kicks and to make more challenge when going against the Japanese as played by the AI. So any help or suggestions is greatly appreciated, I can go into further detail if someone needs to know what slots were modified and so forth.