Page 1 of 1
One in a Million?
Posted: Sun Nov 25, 2001 10:59 pm
by Polrbear
What are the odds that a moving unbuttoned Panther would be destroyed by a Russian 82mm Mortar barrage? What a great game!
Posted: Sun Nov 25, 2001 11:18 pm
by Warrior
Happens frequently enough so I always target tanks with mortars.
Posted: Mon Nov 26, 2001 3:04 am
by sebagonzalez
To destroy it with a 82mm the odds are very, very low. I would not be surprised with a 105mm or more but 82!!..it´s one in a thousand times.
Posted: Mon Nov 26, 2001 9:28 pm
by lnp4668
How about killing a Kingtiger with 75mm FH? I guess if you throw enough shells at it, anything could happen <img src="biggrin.gif" border="0">
Posted: Mon Nov 26, 2001 9:42 pm
by gnoccop
Saturday I've destroyed a TIGER E with a 57mm AT (US Army) at about 10 hex (Front Hull).
It was my second shot; first shot missing ->Tiger op fire -> few points of suppression -> 2^ shot hit!
Posted: Tue Nov 27, 2001 12:04 am
by Frank W.
Originally posted by gnoccop:
Saturday I've destroyed a TIGER E with a 57mm AT (US Army) at about 10 hex (Front Hull).
It was my second shot; first shot missing ->Tiger op fire -> few points of suppression -> 2^ shot hit!
57mm US A.T. is one of the best guns in the game !!
Posted: Tue Nov 27, 2001 12:38 am
by AbsntMndedProf
From what I've read previously here, I would guess the factor that might make it easier for mortars to kill a heavy AFV would be the condition of the AFV in question. A Tiger E in mint condition, straight from the factory, that had seen no action, would probably survive hits by lighter artillery/mortars. However, most AFVs are not in mint condition, and have sustained hits that didn't destroy them, but may have damaged their armor plate. Also repairs and patches may weaken the overall ability of a given AFV to survive subsequent hits. Just a thought.
Eric Maietta
Posted: Tue Nov 27, 2001 12:48 am
by Frank W.
Originally posted by AbsntMndedProf:
From what I've read previously here, I would guess the factor that might make it easier for mortars to kill a heavy AFV would be the condition of the AFV in question. A Tiger E in mint condition, straight from the factory, that had seen no action, would probably survive hits by lighter artillery/mortars. However, most AFVs are not in mint condition, and have sustained hits that didn't destroy them, but may have damaged their armor plate. Also repairs and patches may weaken the overall ability of a given AFV to survive subsequent hits. Just a thought.
Eric Maietta
don´t foret the supression EVERY tank gets from arty shelling... if it is a tiger II or a sherman. and supression lowers hit change and shots....
Posted: Fri Nov 30, 2001 8:35 am
by Capt. Pixel
I always try to land a little artillery on any known threats - I've popped enough AFVs over the years with "The King of the Battlefield" to realize it's well worth the plot. And, as mentioned earlier in this post, any artillery landing in a hex with a unit is going to cause some suppression. <img src="tongue.gif" border="0">
But I don't use any caliber of artillery anymore for the express purpose of destroying units. Quite the contrary. I find it a much more useful tool for fixing and suppressing the enemy into place while I follow-up with the more effective ground units for the kills.
Even if you don't succeed in pinning all of the enemies units down, you'll strip away enough of advancing units by reducing or even stopping them.
And in an assault situation, a good ground pounding with a land mattress or even an 81mm is far preferable to waltzing up to an un-supressed defensive line. <img src="biggrin.gif" border="0">
Does anyone here have a feel for the overall relative effective ability to supress units between the larger caliber, slow firing, widely spreading incoming HE versus small or medium caliber with better on-target concentration and a higher ROF?
I tend to go for more, smaller tubes and count on rolling supression to fracture an enemies formation over time and slow him down. This seems to give me the ability to destroy him piece-meal and effectively give me a mobility advantage. (That is, of course, unless he's returning the favor <img src="eek.gif" border="0"> )
Posted: Fri Nov 30, 2001 5:55 pm
by Mikimoto
Originally posted by gnoccop:
Saturday I've destroyed a TIGER E with a 57mm AT (US Army) at about 10 hex (Front Hull).
It was my second shot; first shot missing ->Tiger op fire -> few points of suppression -> 2^ shot hit!
57mm AT-gun killing Tigers from the front at 500 yards: I think there is something wrong here...
Same for artillery destroying tanks with annoying frequency... Something wrong, repeat.
Posted: Fri Nov 30, 2001 6:22 pm
by TheZel66
in MCNA, i killed two Matilda II's with a PSW222, and it took only three shots.. granted the PSW was in an adjecent hex to both.
Posted: Fri Nov 30, 2001 6:34 pm
by generalrichmond
OK, I am gonna tell you that one is wrong.
Posted: Tue Dec 04, 2001 6:31 am
by Capt. Pixel
A little update -
In a PBEM earlier today, I had a situation where a Patton with a .50 cal and a bazooka had just crossed a small stream in front of a section of Shermans and an enemy M4 105 sherman had taken up residence in a pile of rocks in front of my main advance. I targeted a couple of 81mm SPMs on the Patton and another 81mm SPM on the M4 105.
KILLED THEM BOTH!!! <img src="eek.gif" border="0">
Mind you, my only intention was to surpress them until I could move AT assets up on the next turn to dispatch them. Sometimes you get lucky, sometimes you get REALLY lucky. <img src="biggrin.gif" border="0">
(I think my opponent is gonna surrender after that turn. <img src="tongue.gif" border="0"> )
Posted: Tue Dec 04, 2001 6:33 am
by john g
Originally posted by TheZel:
in MCNA, i killed two Matilda II's with a PSW222, and it took only three shots.. granted the PSW was in an adjecent hex to both.
Don't knock that 20mm apcr. It is a real killer.
thanks, John.
Posted: Tue Dec 04, 2001 7:42 am
by tracer
Originally posted by Capt. Pixel:
But I don't use any caliber of artillery anymore for the express purpose of destroying units. Quite the contrary. I find it a much more useful tool for fixing and suppressing the enemy into place while I follow-up with the more effective ground units for the kills.
Try dropping 150mm or above on infantry and watch what happens <img src="eek.gif" border="0">
In a PBEM last week I had 3 platoons hidden (in cover) in a vineyard that my opponent must have thought looked 'suspicious'. I watched my troops melt away during a 2-turn downpour of GE 150mm; the adjacent-hex hits were the worst, killing up to half a squad. You will rarely see casualties with 75 or 81mm tubes.
Point is, even if you're only going for suppression, the larger guns will give more and over a wider area too. There's a reason they cost more <img src="wink.gif" border="0">