Air to air combat terrible...
Posted: Fri Sep 30, 2005 3:14 am
Been playing Gary's games for a long time (from the
early days at SSI). Always had a problem with his
air to air combat system. Japanese aircraft seem to
fly in a mass of aircraft while US/Allied fly in small
groups. Air to air is one long string of Japanese
planes that every small group of Allied aircraft has
to run the gauntlet of. Nomatter the altitude there
are always Zeros there between US aircraft and the
bombers they want to target. US aircraft break off
and leave but even when the notation appears that a
Japanese group breaks off combat it still stays and
continues to pound US aircraft. Even with good morale
(US aircrews appear to have the morale of Italian inf
in N. Africa) and well rested with expierence in the
high 60s-low 70s i have seen 40 Allied fighters die
in one battle to the loss of 0-1 Japanese kill and
0-1 damaged. Even when outnumbered 2-1 my airgroups
are slaughtered. I have studied warfare for over 40
years and do not remember any airbattle where US air
groups lost 20-30 aircraft vs 1-2 Japanese in any
battle from 42 on.
Also Japanese fighter sweeps from Rabaul are nothing
more than free escorts for their bombers. They arrive exactly when the bombers do, never before
or after to engage Allied aircraft. Pretty good
timing for such long flights seperate of the regular
bomber force and escorts. They must fly station over
the sea waiting for them to show up! LOL!
These problems existed in Pacwar as well. I often
thought that the aircombat system needed to be redone
as a box system of height/width/time (3-d)vs one
long line vs the other long line as it appears now.
I also note that even when i do get thru the fighters
even with minimal figher vs fighter combat i have ONE
attack on a bomber (usually misses) and air combat
is done! how nice! must have run outa ammo! LOL!
Not trying to by snide. Just that his air to air
system used has always been heavy handed and tilted
toward the Japanese early on artifically. I called
it the "Super Samurai" system. Later on it appears
that the system starts an artificial slant towards
US fighters even tho they never really change in the
quality/morale/exp.
I enjoy his games immensly but often have to suffer
thru the air to air system. One bug that appeared
in his first "War in the South Pacific" was 4 I class
Japanese Subs flying off the Shokaku! Made great
dive bombers (must have taken up quite a bit of deck
space! LOL!) Only one was shot down and by AA fire,
must have made a heck of a splash!
Tim (plasticpanzers)
early days at SSI). Always had a problem with his
air to air combat system. Japanese aircraft seem to
fly in a mass of aircraft while US/Allied fly in small
groups. Air to air is one long string of Japanese
planes that every small group of Allied aircraft has
to run the gauntlet of. Nomatter the altitude there
are always Zeros there between US aircraft and the
bombers they want to target. US aircraft break off
and leave but even when the notation appears that a
Japanese group breaks off combat it still stays and
continues to pound US aircraft. Even with good morale
(US aircrews appear to have the morale of Italian inf
in N. Africa) and well rested with expierence in the
high 60s-low 70s i have seen 40 Allied fighters die
in one battle to the loss of 0-1 Japanese kill and
0-1 damaged. Even when outnumbered 2-1 my airgroups
are slaughtered. I have studied warfare for over 40
years and do not remember any airbattle where US air
groups lost 20-30 aircraft vs 1-2 Japanese in any
battle from 42 on.
Also Japanese fighter sweeps from Rabaul are nothing
more than free escorts for their bombers. They arrive exactly when the bombers do, never before
or after to engage Allied aircraft. Pretty good
timing for such long flights seperate of the regular
bomber force and escorts. They must fly station over
the sea waiting for them to show up! LOL!
These problems existed in Pacwar as well. I often
thought that the aircombat system needed to be redone
as a box system of height/width/time (3-d)vs one
long line vs the other long line as it appears now.
I also note that even when i do get thru the fighters
even with minimal figher vs fighter combat i have ONE
attack on a bomber (usually misses) and air combat
is done! how nice! must have run outa ammo! LOL!
Not trying to by snide. Just that his air to air
system used has always been heavy handed and tilted
toward the Japanese early on artifically. I called
it the "Super Samurai" system. Later on it appears
that the system starts an artificial slant towards
US fighters even tho they never really change in the
quality/morale/exp.
I enjoy his games immensly but often have to suffer
thru the air to air system. One bug that appeared
in his first "War in the South Pacific" was 4 I class
Japanese Subs flying off the Shokaku! Made great
dive bombers (must have taken up quite a bit of deck
space! LOL!) Only one was shot down and by AA fire,
must have made a heck of a splash!
Tim (plasticpanzers)