Page 1 of 2
Most Favorite Things About SPWAW
Posted: Mon Nov 26, 2001 6:46 pm
by LilJoe
Apart from the joy of playing the most realistic and historically accurate tactical game on WWII, here are my favorite things in the game:
1. Melee- Between the shouting, shooting and explosions, melee provides the most exciting 2 seconds in the game!
2. Tank Overrun- Almost as exciting as melee. I once had a squad of Greek soldiers fight back a tank overrun with shouting, shooting and grenades before succumbing!
3. An experienced squad of Rangers taking out 3 PzIV's with an M-9 bazooka in 1 turn! With men like that who needs tanks!
4. The "fog of war". Having your favorite tank "schrecked" by an AT team that snuck up on them unawares. Assaulting a PzIV with your favorite Pershing only to have 3 Kingtigers appear with it at the end of your movement turn. Ouch!
What are your favorite things?
Posted: Mon Nov 26, 2001 7:58 pm
by mao
1. It's free <img src="smile.gif" border="0"> ;
2. That scenario I played a long time ago, among my first 10 scenarios (it's the Kanev Bridgehead scenario), when I maneuvered a Tiger behind Russian lines and took out 4 T-34s in 5 shots - I was still learning the game, but at that point I was hooked;
Posted: Mon Nov 26, 2001 9:36 pm
by gnoccop
Scenario Editor, PBEM, customization, matrix support, playability...
<img src="smile.gif" border="0">
Posted: Mon Nov 26, 2001 10:36 pm
by RUsco
The People here at the forums and those I have had the privaledge to work with on Mega Campaign North Africa and Watchtower.
<img src="biggrin.gif" border="0">
Posted: Mon Nov 26, 2001 10:37 pm
by lnp4668
Definitely the community.
Posted: Mon Nov 26, 2001 11:55 pm
by RichardTheFirst
I go with lnp4668, that's why I launched the Fans site <img src="wink.gif" border="0"> .
Posted: Tue Nov 27, 2001 12:42 am
by AbsntMndedProf
I'd say that my favorite thing about SP:WaW is the support the staff of Matrix and fellow gamers give each other here in the forums. It makes a great game even better.
Eric Maietta
Posted: Tue Nov 27, 2001 1:57 am
by scimitar
What i like is the good spirit developed around the game... <img src="smile.gif" border="0"> <img src="smile.gif" border="0"> <img src="smile.gif" border="0">
Posted: Tue Nov 27, 2001 2:33 am
by generalrichmond
So much support, so much interest. Makes it GREAT!
I luvvv the graphics, the updated armor/hit system. Basically, most of it.
Posted: Tue Nov 27, 2001 2:51 am
by Wild Bill
Thanks William! What a pleasure to work with you!
It has been one of my favorite parts of this game, the fine testers and designers that have worked with me during these last two years.
And of course, the support of the gaming community. What a privilege to have friends all over the world.
But as to the game itself, my favorite thing is its versatility. No other game anywhere offers you as many options for design or play as SPWAW. That is what makes it so special for me.
So many tools! So little time!
Wild Bill
Posted: Tue Nov 27, 2001 3:36 am
by Possum
Hello All
For me, It's SPWAW ability to portray campaigns.
I like watching my green troopers slowly become veterans.
Also nice is its't ability to re-create many of the murphy's rules of combat.
ie
Your equipment has been made by the lowest bidder...
Incoming fire has right of way...
Never share a foxhole with someone braver than you....
Friendly fire isn't...
When your out of Ammo, Ideas, and Men; Your in combat.
If things are going to plan, your walking into an ambush.
these are just some that come to mind.
I also particuarly like how no matter which side I play, the other side's equipment and men seem so much better. or, The enemys Uberequipment is my worthless piece of Metal.
Posted: Tue Nov 27, 2001 3:41 am
by Nikademus
That its painless. (physically at least)
If i had to learn the battlefield lessons i've learned here out in the real life i'd be in a full body cast.
<img src="smile.gif" border="0">
oh that and that there's a "reset" button
<img src="tongue.gif" border="0">
Posted: Tue Nov 27, 2001 7:37 am
by bradmbrown
For me, the best thing about the game would be a lessen I have gleaned from the community here:
There are intelligent, reasoned and thoughtfull arguments for both the left wing and the right wings take on the world and their responses to it.
Yes, I like that.
I no longer fear and despise right wingers and I no longer pity and poo poo the left.
I like that a lot.
Grognards are thoughtful, mostly.
Thank you, thank you very much. I would like to dedicate the next somg to my mumma... <img src="biggrin.gif" border="0">
Posted: Tue Nov 27, 2001 8:07 am
by Huffy
Whats not to love....the game, the people,the support,...friends we've made here.I think it's all great.
Take care...
Huffy
Posted: Wed Nov 28, 2001 2:21 am
by RockinHarry
All from above and....the expandability! <img src="biggrin.gif" border="0">
_________
Harry
Posted: Wed Nov 28, 2001 6:41 pm
by panda124c
Two M4's (not M4A1 or anything like that) on the hill behind the Panthers, three dead Panthers.
The ATR that fought the overrun and kill the tank.
The endless hours of entertainment.
Posted: Wed Nov 28, 2001 7:42 pm
by Jackk
In no particular order:
The scenario generator (Wild Bill)
The campaigns
The W-I-D-E selections of units
This forum (heated talking battles of armor slope and T/D ratio make me laugh)
The fact that I might still be playing SP2 if it weren't for this mod
Learning so much military stuff and never having been in battle
Landing my Marines on an enemy beach under heavy fire, taking losses on the boats from AT guns and pillboxes, taking more losses on landing from mines and artillery that comes in right after, getting shot up on landing from MGs and infantry dug in and waiting, and shot up some more while trying to clear enough mines for the main force to land. Popping tons of smoke to cove those landings while support craft make beach runs trying to suppress some of the enemy fire, taking more losses from the pillboxes. Finally clearing a good 4 hex lane in the mines and bringing the main force in. Annhilating the enemy in revenge for the losses at the beach while taking more losses from hidden caves and ambushing infantry.
And when it's all over, getting a draw for my efforts.
Any game that continues to provide battles like that, over and over again, will stay on my hard drive for a long time.
Thanks Matrix!
Posted: Wed Nov 28, 2001 8:46 pm
by Taz
What do I like Most about SPWAW
1) Wild Bill's scenarios and campaigns.
2) Its not SPWW2 that needs DOS or old hardware to play.
3) TCP/IP Play.
Taz
Posted: Thu Nov 29, 2001 2:10 am
by Belisarius
What I like about SPWAW:
It's the one game where I can lose (and get badly beat up in the process) and still think it's a load of fun. <img src="biggrin.gif" border="0"> Not that I lose a lot, but anyway..
Funny thing about Wild Bill's scenarios: I've played them a lot, and I know to expect - literally - anything and everything. And I still end up surprised every know and then! <img src="eek.gif" border="0">
"an AT gun? there?...but... I was sure they wouldn't...." <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
Posted: Thu Nov 29, 2001 2:50 am
by choco
Things I Like a most :
The Big Push up from the SP 1,2 and 3...
The ENCYCLOPEDIA, database inside the game is maybe one of the best aviable in only a "small" volume... and the ability to test on field those stuff...
The way all countries are represented (I'm Polish so it's maybe the first not caricatural representation of Polish units in a game (apart maybe in ASL), even if there is still matter to discuss.)
<img src="wink.gif" border="0">
Endless hours of play, support by Matrix, Community around it, replayability etc...
Hej Polacy !