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Luxury maintenance.

Posted: Sat Oct 01, 2005 10:32 am
by Grand_Armee
I've developed a hypothesis, but I prefer a solid answer.

SAy I've raised my country's culture level to 80. And, my development advisor says my country needs 20 each month (along with wine and spice) to give 150 morale points a turn.

I look at my development screen and see that I'm making over 100 luxuries per turn. But I'm not stockpiling luxuries at all. So, am I wasting production, or do I just need 80 luxuries per turn to maintain a certain level of luxuriousness?

Thanks, in advance.

BTW, Ralegh, thanks for the info on overtaxation...it's changed my life!

RE: Luxury maintenance.

Posted: Sun Oct 02, 2005 2:31 am
by Ralegh
Hmmm. Interesting theory. AFAIK though these aren't related.
- Textiles over 100 vanish with the player getting no benefit (and then the current turn's worth are added on, so you seem to hover a bit over 100). I keep asking Eric to give us some sort of benefit in return, but so far no joy AFAIK.
- I don't understand how the resource requirements for the morale boost come about: the info in the manual is wrong, and I have never gotten a straight answer on it. Eric?
- I don't think overall culture level has anything to do with either.

RE: Luxury maintenance.

Posted: Sun Oct 02, 2005 5:53 am
by Grand_Armee
Funny thing is, I'm not trading any luxury to anyone. I'm pretty stingy with them since I like to keep my barracks level rising as quickly as possible. Heck, once I've got about 35 labor, 10 steel/wood, and 30 linen per turn, everything else is tuned to producing food and luxuries. I think the most I've ever had available in one turn was 49. I was Britain and one factory (London) was churning out 35 a month.

Not whinging of course...just trying to learn more of the nuts and bolts of this great game.

I think the coolest thing I've done is turn Turkey into a economic semi-powerhouse...though banking still sucks. For months now I've looked at the expressions on the development advisors face on each province. Until a couple weeks ago I didn't know you could change them by making a decent province from a shocker.

RE: Luxury maintenance.

Posted: Sun Oct 02, 2005 8:30 pm
by Windfire
It looks like I have the similar issue where the development screen shows around 100 luxuries being made a turn, but none appear to be being stockpiled at the moment. In fact it is causing challenges as the number in the stockpile is staying at one, which is preventing some development choices. I have run a couple of turns and the number listed/projected as available on the development screen has grown from 98 to 105 (probably lost a trade route), but the number in the stockpile has remained at 1. On the glory screen the luxury varies between 2 and 4 (mostly 2). On the moral screen the luxury numbers varies between 25 and 50 (mostly 25). Any thoughts on how to change this or can the software be changed as the lack of luxury items is preventing some developments. Also any ideas if this is a waste issue? a population luxury consumption issue? or a software feature?

RE: Luxury maintenance.

Posted: Mon Oct 03, 2005 3:25 am
by Naomi
A similar problem I ran into is concerned about the gold a nation accumulates, or can accumulate. While I constantly saw other nations stockpiled amounts bordering 2600 or even slightly above it, mine was never over 2300, no matter how much effort I put in boosting monthly income. And, when I succeeded in increasing the monthly net gold inflow significantly, the gold wealth as of a month turned to appear as the income for that month, say +352, rather than 2000 something it should have been. Then I had to re-initiate the game or get into the country details of the diplomacy screen to know about my nation's wealth. Has the problem been revealed and being acted on? Or it has yet to be global enough to attract concern?

RE: Luxury maintenance.

Posted: Mon Oct 03, 2005 4:06 am
by Ralegh
Wildfire - you are observing luxery consumption, and it irritates me too. In 1.2, most developments use textiles instead of luxeries, and the problem goes away.

Naomi, I can't remember the stockpile limits in 1.1, but in 1.2 they are
Labor in excess of 100 is lost
Money in excess of 2,000 is lost
Other resources in excess of 300 are lost

This is implemented before the current turn's income, so you end up with 2000+thisturnsworth, if that makes sense to you.

If it seems different to you vs the AI, that is a bug - please report in a thread in the Support sub-forum.

RE: Luxury maintenance.

Posted: Mon Oct 03, 2005 4:19 am
by Naomi
Tyvm.

RE: Luxury maintenance.

Posted: Mon Oct 03, 2005 11:25 pm
by Windfire
Wildfire - you are observing luxery consumption, and it irritates me too. In 1.2, most developments use textiles instead of luxeries, and the problem goes away

Thanks for the info, looking forward to playing 1.2