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Airborne Assault gamestyle in other scales?

Posted: Sun Oct 02, 2005 1:56 pm
by BigDuke66
Any chance to see the AA gamestyle in other scales?
Currently I'm playing TOAW COW with a scenario called Götterdämmerung. It covers the last year of the war on the east front(Mainly on regiment scale but it has many other units ranging from Divisions to companies) and is really interesting because it mixes Tactical and Strategical gameplay. TOAW COW is on Old School game (Turnbased, hex, I-go-You-go etc.) and as I was playing it I thought about how this scenario would be with the AA gamestyle and I started drooling.

Any chance to see the AA gamestyle on a different scale? Especally a much more strategical style?

RE: Airborne Assault gamestyle in other scales?

Posted: Sun Oct 02, 2005 5:01 pm
by Oleg Mastruko
Daniel McBride's GD is among my favorite TOAW scenarios... I played it many times. Nothing like rolling couple Soviet Fronts thru AG Vistula: Nazi dudes, it's payback time [:D]

But it's a monster scenario if there ever was one - hundereds of units, many months of game time, map covering half of Europe... absolutely unsuitable for HTTR engine. Just how would you handle so many units in pseudo-real time??

O.

RE: Airborne Assault gamestyle in other scales?

Posted: Mon Oct 03, 2005 7:20 am
by JeF
ORIGINAL: Oleg Mastruko
But it's a monster scenario if there ever was one - hundereds of units, many months of game time, map covering half of Europe... absolutely unsuitable for HTTR engine. Just how would you handle so many units in pseudo-real time??

With a TacAI handling a chain of command and a lot of processing power.[:)]

But I agree, not suitable for AA engine as it is now.

JeF.