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Ship movement

Posted: Tue Oct 04, 2005 7:24 pm
by toddtreadway
I think that ships may move a bit too far each turn. Also, I would like the fuel requirement to be modified so that fuel consumption varies depending on the actual distance traveled.

RE: Ship movement

Posted: Wed Oct 05, 2005 3:42 pm
by von_Schmidt
Since a turn represents *3 months*, I would definitely disagree that ships move too far. They are not using sail, you know ;-)

If you mean TRN's hopping along unused TRN chains; well, those are heavily abstracted, representing more of a transport pool than physical ships.

I kinda agree with your fuel remark. However, offical stance is that the ships do not actually 'move' in the game, but they 'rebase'.
Which leads to get question how a ship (or fleet) can 'rebase' to the centre of the Atlantic, far from any island. But anyway...

-von Schmidt

RE: Ship movement

Posted: Wed Oct 05, 2005 5:34 pm
by toddtreadway
In my opinion, that is something I might change in the game. I think ships should have "bases" from which they operate. On your turn, you could move the ship out to a zone to "patrol" like air units do, and then they would move back at the beginning of your next turn to do something else.

You could "rebase" ships as that unit's sole move, perhaps at double or even triple the range of the ship.

Maybe the ships could even have some sort of interception function where they would have the option to intercept invasions within a certain distance.

Just ideas, maybe bad ones!

RE: Ship movement

Posted: Thu Oct 06, 2005 6:47 am
by mcaryf
I guess it is just a question of keeping the game admirably simple but it is rather an anomaly that I can plant a ship at sea and leave it there hence avoiding supply cost when of course it should use fuel whilst being at sea. It might be simpler just to say that any warship actually at sea during a turn costs some amount of supply/fuel points, whether it is steaming in circles in one region or proceeding through several should not make much real difference.

Mike

RE: Ship movement

Posted: Fri Oct 07, 2005 12:42 pm
by toddtreadway
In my opinion by using the following ideas the Pacific war (and also the invasion-aspect of the European theater) would be improved:

1) use bases for ships--the ships would have to move out each turn to perform an action
2) reduce the movement factors of ships, but increase it by two or three times if they don't participate in combat and simply rebase
3) increase the die penalty on amphibiously invading units by 2 per space moved in excess of 2 spaces
4) force amphibiously invading units to score at least one hit by an invading ground unit in order to be able to win that combat, unless the area is empty after the combat
5) reduce the fuel cost for ships
6) don't allow amphibiously invading or airborne units to move again once they have fired a shot