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Status update

Posted: Sat Oct 08, 2005 12:45 am
by Tankerace
Just kind of letting everyone know what is going on. We've finished the scenario testing and OOB, now primarily we are just waiting for the pipline to clear (Stupi Starships!!! [;)]) and we are waiting on Mike to reapply some new WitP bug fixes to WPO. Still no release date yet, but we are in the home stretch.

I'd like to also advise those that have been following WPO ever since it started out as a mod. Forget all your conceptions of it. Originally (as a mod) the primary focus was to be on naval combat. However, WPO has grown far larger and greater than I had dreamed. WPO focuses heavily on all aspects of warfare. Air squadrons of the time, complete with aircraft are accurately represented. And every division, battalion, regiment, etc from the period has been accurately represented, down to as accurate an OOB as is possible. All the problems facing a commander in the 1920s are there, but all the tools, ships, guns, tanks, and planes are there too.

While WPO may have started out as a naval oriented mod, now in its present state, it is a very accurate representation of the military of the US, Japan, Britain, and Austrlia (complete with French and Dutch posestions, and Canada too) in the 1920's. The emphases now is on every branch. No one branch has been left out. Whereas a mod, or in some instances an expansion we were content to leave things as they were in WitP with regard to actual units, the truth of the matter is we have researched everything to the best of our abilities, and given you a very accurate representation of equipment.

I won't lie to you. the game is not balanced. It was my goal, and the goal of the testers that the game should accurately represent the situation of the 1920s. So, you will find US outlying posessions fairly easy to take. In a PBEM game, Hawaii early on is a very definate target. However, this poses a very historic problem. The PI is besieged. As the Allies, do I send a reinforcement convoy, or hold Pearl Habor? Originally, we left the Marine Defense Bns in as a game balancer, so that Japan would have a rough time taking Wake and Midway, as a prelude to PH. But, not any longer. These bases do have base forces, so are not unoccupied, but they have no combat troops.

The question was asked in the FAQ many months ago "Will WPO boil down to a series of maneuvers, until one side wins the Jutland naval battle?" Well, not hardly. If PBEM players wish to confine themselves to a battle of maneuver they can. Or, they can slog it out in the PI and DEI. Or they can turn Hawaii into a WWI esque trench warfare battle. Or they can fight soley a Sino-Japanese war, and leave everything elso out of the game. My goal with WPO is to present a sandbox of 1920's era situations, but not confine the player to any single one.

There is no autovictory. The testers and I decided that this was unecessary. The way WPO works, you will know who won. For instance, if Japan takes Manila, they will have a huge number of VPs. The only way America can even the odds is by retaking it, or by invading Japan. If the Allied player cannot accomplish this, then the Japanese player has won. Since starting VPs are equal, I would rather let players play at their own pace, with their own strategies, in thir own way, than create an artificial condition where players develop a single VP winning strategy that really crimps replayability.

RE: Status update

Posted: Sat Oct 08, 2005 1:33 am
by mlees
There will be comparisons made with WiTP until the end of time, because the WPO game still uses a lot of the WiTP code and "look". Better get used to it now Tankerace. Sir. Big Cahuna...

I have been following the AAR on this game. Granted that that can scew my impressions of the game, as i can only get a snapshot of the game from whatever the posters focus on, but I expect some of the biggest differences will probably be the lack of massed aircraft, and the shorter (strategic) range of some of the ships requiring more refuel depots (harbors) for long ranged objectives... (How's that for a run-on sentence?)

A comment from your beta testers who also play WiTP would be interesting in contrasting the two game styles...

As far as reasonable Histrorical accuracy in a game that does away with the 1922 Washington Naval Treaty, well, I can make some arguments that in the "run-up" to war with Japan, the USA might have had more infantry posted to Wake, Guam, or the Phillippines just in the nick of time. *shrugs* But that is the fun behind "what if" games and scenerios. I am looking forward to add this title to my collection.


RE: Status update

Posted: Sat Oct 08, 2005 8:40 am
by DuckofTindalos
ORIGINAL: mlees

...but I expect some of the biggest differences will probably be the lack of massed aircraft, and the shorter (strategic) range of some of the ships requiring more refuel depots (harbors) for long ranged objectives...

You expect correctly. Especially in the 1922 campaign, aircraft are a non-factor in the game.

The biggest difference overall is that the game plays slower; as the US, you can't simply sweep across the Pacific in a naval cavalry charge to come to the aid of the Philippines. Similarly, as the Japanese, you don't have the forces to attack in 47 different locations at once, so you'll have to pick your fights methodically.

WitP and WPO are really two completely different beasts, and even though it seems a rather obvious statement, it takes a little time to get used to the fact that your main weapon now is the battleship and not the aircraft carrier. You'll never have more than two or three carriers in total, and their aircraft are only useful for scouting, so that's how you'll end up using them, precisely as it should be from a historical point of view.

RE: Status update

Posted: Sat Oct 08, 2005 5:34 pm
by EasilyConfused
ORIGINAL: Tankerace

Just kind of letting everyone know what is going on. We've finished the scenario testing and OOB, now primarily we are just waiting for the pipline to clear (Stupi Starships!!! [;)]) and we are waiting on Mike to reapply some new WitP bug fixes to WPO. Still no release date yet, but we are in the home stretch.

I'd like to also advise those that have been following WPO ever since it started out as a mod. Forget all your conceptions of it. Originally (as a mod) the primary focus was to be on naval combat. However, WPO has grown far larger and greater than I had dreamed. WPO focuses heavily on all aspects of warfare. Air squadrons of the time, complete with aircraft are accurately represented. And every division, battalion, regiment, etc from the period has been accurately represented, down to as accurate an OOB as is possible. All the problems facing a commander in the 1920s are there, but all the tools, ships, guns, tanks, and planes are there too.

While WPO may have started out as a naval oriented mod, now in its present state, it is a very accurate representation of the military of the US, Japan, Britain, and Austrlia (complete with French and Dutch posestions, and Canada too) in the 1920's. The emphases now is on every branch. No one branch has been left out. Whereas a mod, or in some instances an expansion we were content to leave things as they were in WitP with regard to actual units, the truth of the matter is we have researched everything to the best of our abilities, and given you a very accurate representation of equipment.

I won't lie to you. the game is not balanced. It was my goal, and the goal of the testers that the game should accurately represent the situation of the 1920s. So, you will find US outlying posessions fairly easy to take. In a PBEM game, Hawaii early on is a very definate target. However, this poses a very historic problem. The PI is besieged. As the Allies, do I send a reinforcement convoy, or hold Pearl Habor? Originally, we left the Marine Defense Bns in as a game balancer, so that Japan would have a rough time taking Wake and Midway, as a prelude to PH. But, not any longer. These bases do have base forces, so are not unoccupied, but they have no combat troops.

The question was asked in the FAQ many months ago "Will WPO boil down to a series of maneuvers, until one side wins the Jutland naval battle?" Well, not hardly. If PBEM players wish to confine themselves to a battle of maneuver they can. Or, they can slog it out in the PI and DEI. Or they can turn Hawaii into a WWI esque trench warfare battle. Or they can fight soley a Sino-Japanese war, and leave everything elso out of the game. My goal with WPO is to present a sandbox of 1920's era situations, but not confine the player to any single one.

There is no autovictory. The testers and I decided that this was unecessary. The way WPO works, you will know who won. For instance, if Japan takes Manila, they will have a huge number of VPs. The only way America can even the odds is by retaking it, or by invading Japan. If the Allied player cannot accomplish this, then the Japanese player has won. Since starting VPs are equal, I would rather let players play at their own pace, with their own strategies, in thir own way, than create an artificial condition where players develop a single VP winning strategy that really crimps replayability.
the

You sir, are a godsend. If anything can top WITP it is this.

RE: Status update

Posted: Mon Oct 10, 2005 12:55 pm
by Jaypea
How does the AI fair and what is its strategy as Japan?

RE: Status update

Posted: Mon Oct 10, 2005 6:23 pm
by Tankerace
The AI does a pretty good job. It can still be broken by players if they play non historically (for clarity, in ways not possible in real life). ITs strategy is based on the real War Plan Orange, in that it makes a grab for the PI and the central Pacific. Then, transports alloting, it will branch out to other bases in the Central and South Pacific, as well as Dutch territories. It also heavily fortifies the Philippines, making for interesting land combat when the Allies return (if they do). I find that it acts pretty competently, and will go after its objectives (however, if you put up a fight on land, it will stalemate into a WWI style warfare, which in reality makes sense, considering that is how the armies of the time trained.)

Be warned, Pearl Harbor, Midway, and Wake are lightly defended, and the AI in testing has invaded these bases (not Pearl as much as the other two.). And as the Allies, these three bases (and Guam) are critical if the fleet is ever to reach the Philippines.