A bunch of questions...
Posted: Wed Oct 12, 2005 10:41 pm
I have some questions I hope someone can enlighten me on...
#1 - Playing Turkey, I've done rather well in greating a large army, currently busy gobbling up France. Now, the thing is that this army is too big to finance. How do I stop the provinces from raising units, and is there any way of disbanding units? I must admit that I didn't realize initially that once you build a unit, you have it pretty much for the remainder of the game...
#2 - This is, in my opinion, a great and thoroughly entertaining game, but one thing that puzzled me a bit was what to do with the naval units, and why to even bother using them. The downloadable manual does not say much about ships and their purpose in the game, except for blockades. I realize, of course, that the privateers steal resources, and the transports can move army units, and that the merchants collect money, but what about the regular fleet units?
#3 - I, on two occasions got France to surrender, playing as Turkey, and on the last, one of the stipulations in the Peace treaty was that they were to declare war on Spain. They didn't, leaving me with a long nose. The treaty was accepted, so is that a bug, or is it in the game for them to change their mind if they don't feel like it?
#4 - What is the right thing to do with POW's? I have A LOT of them, and don't fancy France or any other nation popping over to spring them right on home turf and in a bad mood. The manual again doesn't explain much about them, except that they to me seem a liability.
#5 - The Egyptian Army that Turkey starts with is acting a bit strange. I can't, even if I add units, unattach them from the container unit. It is like that with a couple of them, leaving me with an Egyptian Army of about 80,000, unable to forage, unless the province is empty, and quite expensive to feed.
#6 - When laying a supply line, does it cost anything for the depots not in use along that line, or is it simply when an army unit is present? How much does it cost for a depot in use?
#7 - When choosing scenario length, or length in years, it often says Default. I know what the word means, but what is the values of Default? Also, when changing the strength, which I didn't, of the opponents, what was their original strength?
#8 - At some point I leased out that infernal Egyptian Army, but after two turns it stopped moving around on the map, leaving me back in control of the hungry lot. Is that a bug? The lease was for a year, I believe, so that was a bit strange...
Thanks, and sorry for this bunch of questions, but it has been something I haven't found an answer to in the manual.
HL
#1 - Playing Turkey, I've done rather well in greating a large army, currently busy gobbling up France. Now, the thing is that this army is too big to finance. How do I stop the provinces from raising units, and is there any way of disbanding units? I must admit that I didn't realize initially that once you build a unit, you have it pretty much for the remainder of the game...
#2 - This is, in my opinion, a great and thoroughly entertaining game, but one thing that puzzled me a bit was what to do with the naval units, and why to even bother using them. The downloadable manual does not say much about ships and their purpose in the game, except for blockades. I realize, of course, that the privateers steal resources, and the transports can move army units, and that the merchants collect money, but what about the regular fleet units?
#3 - I, on two occasions got France to surrender, playing as Turkey, and on the last, one of the stipulations in the Peace treaty was that they were to declare war on Spain. They didn't, leaving me with a long nose. The treaty was accepted, so is that a bug, or is it in the game for them to change their mind if they don't feel like it?
#4 - What is the right thing to do with POW's? I have A LOT of them, and don't fancy France or any other nation popping over to spring them right on home turf and in a bad mood. The manual again doesn't explain much about them, except that they to me seem a liability.
#5 - The Egyptian Army that Turkey starts with is acting a bit strange. I can't, even if I add units, unattach them from the container unit. It is like that with a couple of them, leaving me with an Egyptian Army of about 80,000, unable to forage, unless the province is empty, and quite expensive to feed.
#6 - When laying a supply line, does it cost anything for the depots not in use along that line, or is it simply when an army unit is present? How much does it cost for a depot in use?
#7 - When choosing scenario length, or length in years, it often says Default. I know what the word means, but what is the values of Default? Also, when changing the strength, which I didn't, of the opponents, what was their original strength?
#8 - At some point I leased out that infernal Egyptian Army, but after two turns it stopped moving around on the map, leaving me back in control of the hungry lot. Is that a bug? The lease was for a year, I believe, so that was a bit strange...
Thanks, and sorry for this bunch of questions, but it has been something I haven't found an answer to in the manual.
HL