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TCP/IP games

Posted: Thu Oct 13, 2005 12:13 am
by ericbabe
Has anyone tried a tcp/ip game with 1.2.13?

We had one beta tester report that clients in his tcp/ip games acted as if they were in PBEM mode, going through the pbem shut-down sequence after a turn was over, quitting back to the main menu. Despite my best efforts I've been unable to duplicate this report and was wondering if anyone else has seen it?

RE: TCP/IP games

Posted: Sun Oct 16, 2005 5:21 am
by Ralegh
Doesn't seem to happen in .14 anymore.

RE: TCP/IP games

Posted: Sun Oct 16, 2005 4:45 pm
by ericbabe
That's good news! Thanks for looking into this, Ralegh.

I'm going to give TCP/IP one more go this afternoon.

RE: TCP/IP games

Posted: Sun Oct 23, 2005 8:14 pm
by garoco
Sirs
I tried of save the game to continue in another day then it was save like a *.sve. We can“t after of save it, start newly, it seem that file saved work like pbem. Please could you offer you feedback around of this problem. Thanks in advance.

RE: TCP/IP games

Posted: Mon Oct 24, 2005 11:56 am
by ericbabe
Garoco, would you mind zipping the .sve and .rep file from that game and sending the zip file to ericbabe@west-civ.com? I'll load it up and take a look.

Thanks,
Eric

RE: TCP/IP games

Posted: Mon Oct 24, 2005 1:41 pm
by garoco
files sent during the day of today