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v1.70 Beta Posted
Posted: Sat Oct 15, 2005 1:44 am
by Erik Rutins
Hi everyone,
Just a heads up to let you know that the v1.70 Beta is now up in the Members' Club for those that are interested. If all goes well, the v1.70 official release should follow within a week or two.
Regards,
- Erik
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 3:15 am
by rtrapasso
YAAAYY!!!
Thanks, Eric!!!![&o][&o][&o][&o][&o]
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 4:24 am
by Crimguy
Not to sound ungrateful, but can you guys leave the other patches up for a few days, in addition to the latest and greatest? I need a copy of 1.604 for my laptop because that's what my opponent is using, and I think I'm SOL.
Will it make a difference if I go to 1.70 and his last turn (as Japanese) was done on 1.604?
BTW, thank you to Matrix/2x3 for some of the greatest continued support of a wargame I've seen! Kudos.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 4:44 am
by scout1
Any listing as to what issues v1.7 is addressing ?
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 4:48 am
by Tankerace
See duplicate thread in the public beta forum.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 5:02 am
by sspahr
Has anyone been able to download this yet? The link doesn't work for me.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 6:35 am
by Charles2222
What previous patches are needed for this? All of them up to 1.602, or even further up?
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 6:38 am
by michaelm75au
Hi
downloaded okay about 2 hours ago.
It seems you can't use a download manager to access this. Use normal IE type save.
Michael
ORIGINAL: sspahr
Has anyone been able to download this yet? The link doesn't work for me.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 6:39 am
by michaelm75au
It is suggested that you upgrade from a 1.6xx version to 1.7.
Michael
ORIGINAL: Charles_22
What previous patches are needed for this? All of them up to 1.602, or even further up?
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 6:43 am
by michaelm75au
I am in a gentleman mood[:D]
List of changes from Mike Wood
quote:
Bugs Fixed:
1) Sometimes a group would not fly, if there were more planes than pilots. Fixed.
2) Sometimes, in a human vs. computer game, when a base is captured, the base unit TOE increases for no apparent reason. Fixed.
3) Sometimes air group fragments were being formed under enemy control. Should no longer happen for groups which divide after patch 1.0655 applied. Bullet proofing for earlier errors has been written. If fragments are found under control of wrong player, the player side is now changed and fragment is sent to home base.
4) Using the “Get Pilot” button should now select historical pilots with historical experience, if any are due, within 60 days. The Get Pilot button was not always working. Fixed.
5) Sometimes, pilot replacements were not appearing because of pilot array filling up with dead pilots. Fixed.
6) One of the tests for long lance torpedo attacks was some times returning the wrong value, negating surprise. Fixed.
7) When Allied task force had no radar, Japanese were sometimes said to be spotted by radar, when they were really being visually spotted. Fixed.
8) Enemy units were showing up on bottom bar, when Japanese player selected unit at enemy base from list all units pop-out box. Fixed.
9) Game was running out of pilots. Fixed.
10) Rebuilt LCU was reverting to original device number despite being upgraded when split. Fixed.
11) Negative values were showing on Intel screen because of data overflow. Fixed.
12) When air group leaders were killed, ship, task force or land unit leaders sometimes died with them. Fixed.
13) Air groups which had been disbanded or withdrawn were returning with zero planes, even though planes were being taken from pool for the group. Fixed. Note that fix only applies to groups disbanded or withdrawn using version 1.603 or later.
14) A bug was causing ship captains to vanish. Fixed.
15) The 10” CD gun (device #516) was not being produced. Fixed.
16) Land units ordered to follow were not arriving in proper hex at proper time. Fixed.
17) Allied heavy bombers were using device #210, 2000 lb AP bombs, instead of device #205, 2000 lb GP bombs. Fixed.
New Player Requested Features:
1) The ability of a submarine to evade an ASW pattern now depends more on the skill of the submarine skipper.
2) Air groups and air sub-groups may no longer divide or recombine, when fragments of the group exist.
3) Malaria zones have been slightly modified.
4) Anti-submarine attack routines have been rewritten. Now, seldom will more than 4 ASW vessels normally attack a submarine during a single phase (although many may search). Number of attacking ships depends on task force type, ships types and lots of skill rolls. Instead of each ship making one or two attacks, they may now sometimes continue to attack until out of ASW ammunition. Number of attacks made depend on task force type, ships types and lots of skill rolls. Hits are now deadly much less often, usually doing a point or two of system damage and or occasionally a point or so of flood damage.
5) When an air group is divided, it may not reform unless all three sub-units are assigned to the same headquarters.
6) When an air group is divided into sub-units and each is reassigned to the same, new headquarters, say Central Pacific to South Pacific, when the sub-units reform, the parent group headquarters will change to that new headquarters.
7) When a land unit is divided, it may not reform unless all sub-units are assigned to the same headquarters.
8) When a land unit is divided into sub-units and each is reassigned to the same, new headquarters, say Central Pacific to South Pacific, when the sub-units reform, the parent group headquarters will change to that new headquarters.
9) Mine laying tenders (MLE) may now service ships of any nationality.
10) Destroyer tenders (AD) may now service ships of any nationality.
11) Submarine tenders (AS) may now ships of any nationality.
12) Repair ships (AR) may now help repair ships of any nationality.
Bye...
Michael Wood
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 6:46 am
by Tankerace
ORIGINAL: michaelm
I am in a gentleman mood[:D]
That's a first [;)]
<----------- runs and hides, lest I get a WitPchecker report. [:D]
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 7:25 am
by Charles2222
Okay. It just seems there's so many 1.6xx's out there that you can't have the right one.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 11:07 am
by sspahr
ORIGINAL: michaelm
Hi
downloaded okay about 2 hours ago.
It seems you can't use a download manager to access this. Use normal IE type save.
Michael
Still not working for me -- I go to the registered downloads section and click on 'downloads' to the right of where it says 'War In The Pacific Beta Patch v.1.70 Beta', and the browser just reloads the page. I've tried IE and Firefox.
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 11:08 am
by Halsey
Click on registered downloads.[;)]
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 11:09 am
by tigercub
could the Beta indanger my game or is it only for testing?
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 11:15 am
by Halsey
I look at the beta's like this.
If it comes from Mike Wood it's official.
Most changes are mechanics related, not OOB changes.
I patch betas every time, and am extremely happy with the results.
Nice going Mike.[;)]
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 11:54 am
by Charles2222
ORIGINAL: sspahr
ORIGINAL: michaelm
Hi
downloaded okay about 2 hours ago.
It seems you can't use a download manager to access this. Use normal IE type save.
Michael
Still not working for me -- I go to the registered downloads section and click on 'downloads' to the right of where it says 'War In The Pacific Beta Patch v.1.70 Beta', and the browser just reloads the page. I've tried IE and Firefox.
I believe someone else mentioned that clicking on it, so that your download manager usually picks it up, didn't work for them. If you haven't tried it already just right-click the link and select "save as" from the dropdown list to put the zip file where you want it (desktop?).
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 8:25 pm
by Nikademus
ORIGINAL: tigercub
could the Beta indanger my game or is it only for testing?
If no major issues come up, it 'will' be the official version.
However to be completely safe, you may want to consider installing a 2nd version of your WitP to update to the new patch while leaving your original copy with the older executable intact for your current PBEM game
RE: v1.70 Beta Posted
Posted: Sat Oct 15, 2005 8:47 pm
by sspahr
ORIGINAL: Charles_22
I believe someone else mentioned that clicking on it, so that your download manager usually picks it up, didn't work for them. If you haven't tried it already just right-click the link and select "save as" from the dropdown list to put the zip file where you want it (desktop?).
Thanks for your help, but the problem is the link to the file is not appearing. If I right-click and try to save the target what I get is an .htm file. I can access the members downloads area with no problem, and have been able to download public beta files in the past. I'll email the help desk to see if they can fix my problem.
1.70 Beta - BUG
Posted: Sat Oct 15, 2005 11:17 pm
by shoevarek
Just to let you know gyus - be cautious. I play CHS scenario and after patching to 1.7 beta I got several squadrons of Wildcats, Wirraways and TBFs assigned to different japanese commands. Loading old saves does not help so I think it is not corrupted save data, it is some bug in the code.
Although any allied help is welcome I think I will go through painfull game (and all patches) reinstall. This is one more argument against stepping up forward from the crowd
