Use of Supplies for Rebuilding/Repairs
Posted: Mon Oct 17, 2005 3:03 pm
I am still new to the game but trying out the advanced supply option. I am becoming rather paranoid about repairing captured resource centres etc as I do not fully understand the risk that it might leave my forward units without supply and vulnerable to attack.
To be honest I do not much like the concept of universal supplies that are munitions one second and railway ties the next! I think it would be better if each production point could generate a unit that might itself be turned into supplies or repairs at the players specific choice but not automatically used as either. It is irritating when carefully positioned supplies can be dragged off to a relatively lower priority repair task and as far as I know repairs cannot be undone.
Does anybody have a good technique to recommend to avoid me inadvertently denuding my front line troops?
Mike
To be honest I do not much like the concept of universal supplies that are munitions one second and railway ties the next! I think it would be better if each production point could generate a unit that might itself be turned into supplies or repairs at the players specific choice but not automatically used as either. It is irritating when carefully positioned supplies can be dragged off to a relatively lower priority repair task and as far as I know repairs cannot be undone.
Does anybody have a good technique to recommend to avoid me inadvertently denuding my front line troops?
Mike