War Weariness
Posted: Wed Oct 19, 2005 3:27 pm
I think one of the things not modeled in the game that would add something is the lack of any penalties when serious losses are incurred.
For example, the US and Britain can throw forces away without concern that their citizens might not be too happy about it.
Proposal: Each power would have a maximum number of population points that could be lost each turn without penalty. After exceeding that threshold the population pool would be reduced. For example, Germany has a limit of ten population points. If germany has five infantry destroyed (or three destroyed and four damaged, etc.) any other losses would decrease the population pool. So every damaged unit would reduce the pool by two (but also increase it my one for a net of minus one), and destroyed units would reduce the pool by two. Or something like that. Countries with more democratic governments would have a lower threshold.
I think this would also abstractly model the increasing war weariness since there would likely be far larger losses later in the war.
For example, the US and Britain can throw forces away without concern that their citizens might not be too happy about it.
Proposal: Each power would have a maximum number of population points that could be lost each turn without penalty. After exceeding that threshold the population pool would be reduced. For example, Germany has a limit of ten population points. If germany has five infantry destroyed (or three destroyed and four damaged, etc.) any other losses would decrease the population pool. So every damaged unit would reduce the pool by two (but also increase it my one for a net of minus one), and destroyed units would reduce the pool by two. Or something like that. Countries with more democratic governments would have a lower threshold.
I think this would also abstractly model the increasing war weariness since there would likely be far larger losses later in the war.