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Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 8:38 pm
by worr
What happens when you change the ready number and leave the max number alone? Most examples have 24 Ready 72 Max for US Fighter Groups.

Also another question....am I correct in thinking these coming directly from the aicraft pool?

Also How do you change the production rate? I see only a place for the replacement rate to be changed in the aircraft side of the equation.

Worr, out

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 8:43 pm
by DuckofTindalos
Changed ready number = changed number of ready aircraft when the air group shows up.

To change the production rate, you change the value in the field "Build Rate" on the Aircraft Type screen.

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 8:45 pm
by worr
ORIGINAL: Terminus

Changed ready number = changed number of ready aircraft when the air group shows up.

To change the production rate, you change the value in the field "Build Rate" on the Aircraft Type screen.

What if they aren't in the pool?

Build rate translates into relacement rate, however. Right? At least that's why I've seen in the game happening.

Worr, out



RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 8:46 pm
by worr
I guess I'm aksing how do you change both the replacement rate and the production rate?

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 8:49 pm
by DuckofTindalos
The aircraft pool is the aircraft reserve, meant for replacement of losses. All units defined as active show up with their assigned aircraft (full strength).

Replacement Rate (Aircraft X) = Build Rate (Aircraft X)/30. The replacement rate is daily, but the build rate is monthly.

That's fixed, i.e. you can't change the replacement rate. It depends on how many aircraft your groups need, and the supplies available at their bases.

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:10 pm
by worr
For example then. I look at the CHS P-38G and it has a 1 for the Rate.

How does that go to 35 production and 1 replacement?

Worr, out

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:15 pm
by DuckofTindalos
That's rather low, especially considering the other fighter build rates. Looks like a typo to me...

The above formula is straight out of the manual (well, almost), so I assume it applies. The math works.

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:37 pm
by worr
Well, I know it is low. But I was wondering how it works. There are many others with just a 1 typed in there...so I doubt it is a typo.

Take you CHS on day one....and look you have 35 in production and one replacement. But when you look at the editor you have a build rate of 1.

Yea, I read the manuel too for the forumula, but it doesn't fit.


RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:38 pm
by DuckofTindalos
Well, I guess it all goes out the window, then. Don't rightly know that much about CHS, so I can't tell you how it's put together. We'll need some of the guys from the CHS team for that...

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:46 pm
by Iron Duke
hi

build rate in the editor = replacement rate.= number of a/c per month -off map production

production rate = a/c per month - on map factory production

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:51 pm
by worr
So how does an entry of 1 in the build rate give you 35 prodcution and 1 replacement?

I realize I'm reverse engineering this thing...but it is a practical question.

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:53 pm
by worr
Maybe it was changed in the map instead of the editor?

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 9:58 pm
by Iron Duke
Hi,

their was probably a factory on-map producing 35 a/c

if you check in locations in the editor and look through the USA Cities you'll find an entry for 35 a/c

cheers

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 10:02 pm
by worr
Entry 851 in CHS....but I don't get any data other than the city name in column. No entry for 35 a/c

I reread the manual too...I must be missing something.

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 10:08 pm
by Iron Duke
Hi,

if your using the editor that came with the game - go to locations - go to entry 851 [LA] in the devices you should see things like manpower , heavy ind.,resources and some a/c factories. the number to the right is the amount of factories producing.

page 32 and 33 of the editor manual [3.6.4 location's elements]

RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 10:11 pm
by worr
Nevermind...got stuck on the locations...saw it in the scenario editor...but should have known it was the data editor.

No, I've not played with it much. ;)


RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 10:13 pm
by Don Bowen

Replacement rate equates to the Build Rate for the aircraft - in the AIRCRAFT section of the editor.

Production rate is the output of factories that build the aircraft - defined for bases in the LOCATION section of the editor.

Replacement rate continues forever. It is intended to represent aircraft transferred from other theatres and repairs/rebuilds. For many obsolete aircraft it has been set to 0 or 1.

Production rate is only available during the production life of the aircraft. Once an upgrade becomes available the factory will switch to the newer aircraft (for the allies at least).

Aircraft factories are defined as "Weapons" in base location entries - they are coded by adding 1000 to the aircraft number (1196 = Aircraft 196 - the LB30). Factories are at major cities in the U.S., Japan, and Australia. Note than many are defined in the second set of weapons (11-20).


RE: Editor Question about Air Groups and Craft

Posted: Thu Oct 20, 2005 10:25 pm
by worr
ORIGINAL: Don Bowen
Note than many are defined in the second set of weapons (11-20).

Bingo!

RE: Editor Question about Air Groups and Craft

Posted: Fri Oct 21, 2005 7:15 pm
by Nikademus
the max aircraft variable is the true controller of the size of the airgroup. The org. designations (sentai/datai/squadron/group etc) are just pre-set quick links to group sizes.
The max aircraft variable allows you to customize your own air units.

RE: Editor Question about Air Groups and Craft

Posted: Fri Oct 21, 2005 7:43 pm
by DuckofTindalos
Yeah, the air group designator is just there if you don't want to play with the max number setting.