Complaints about advisors
Posted: Sun Oct 23, 2005 6:55 pm
I read daily with curiosity the opinions and ideas of fellow gamers playing COG. One topic that gets a lot of repeat business is the economics of the game and the advisors. Some say the advisors are terrible and prefer to micro-manage the economy.
In my opinion the fact that the advisors do not plan and act in the optimal manner is part of the realism of the simulation. Not every country had great governmental leaders. Some were good, some were average and some where bad. I for one don't want to micro-manage every detail. I want to plan the grand strategy and direct the battles. I leave the government (advisors) to provide me with divisions to fight with and food to feed the army. How realistic is it to have your country run at the optimal level at all times? I know some of you prefer that, and that is okay. But I submit it takes away some of the realism. Did the generals always know what units were coming as reinforcement or replacements? Did they always know that the optimal level of production was occuring every month? I doubt it.
One idea to address the advisor issue is to give the advisors ratings and allow for them to be replaced by other advisors that can be made available through the course of the game, similar to Hearts of Iron. I also woudn't mind a version where the ability to manage the economy and development outside of using advisors could be turned off.
I must admit that early on in playing the game I attempted to micro-manage the economy. I used the right click to lock my levels in place. But each turn the levels return to the default and I'd have to reset them. It takes too much time to reset every turn, so I just let the advisors handle it. I now have games that play quicker and I don't have to worry about whether I'm getting the optimal production of textiles.
Also, let me say that I really have enjoyed this game. The tactical battles are still fun and challenging. The diplomatic model is top notch and I'm still learning it's nuances.
I have only played as Russia while learning because I like having a secure strategic flank.
Once the 2.14 patch is released to everyone I would enjoy playing by e-mail.
In my opinion the fact that the advisors do not plan and act in the optimal manner is part of the realism of the simulation. Not every country had great governmental leaders. Some were good, some were average and some where bad. I for one don't want to micro-manage every detail. I want to plan the grand strategy and direct the battles. I leave the government (advisors) to provide me with divisions to fight with and food to feed the army. How realistic is it to have your country run at the optimal level at all times? I know some of you prefer that, and that is okay. But I submit it takes away some of the realism. Did the generals always know what units were coming as reinforcement or replacements? Did they always know that the optimal level of production was occuring every month? I doubt it.
One idea to address the advisor issue is to give the advisors ratings and allow for them to be replaced by other advisors that can be made available through the course of the game, similar to Hearts of Iron. I also woudn't mind a version where the ability to manage the economy and development outside of using advisors could be turned off.
I must admit that early on in playing the game I attempted to micro-manage the economy. I used the right click to lock my levels in place. But each turn the levels return to the default and I'd have to reset them. It takes too much time to reset every turn, so I just let the advisors handle it. I now have games that play quicker and I don't have to worry about whether I'm getting the optimal production of textiles.
Also, let me say that I really have enjoyed this game. The tactical battles are still fun and challenging. The diplomatic model is top notch and I'm still learning it's nuances.
I have only played as Russia while learning because I like having a secure strategic flank.
Once the 2.14 patch is released to everyone I would enjoy playing by e-mail.