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This bug still gets me....
Posted: Wed Oct 26, 2005 5:33 am
by Grand_Armee
This doesn't happen as often as in previous version, but it still happens enough to be a bother.
I've fought a detailed combat, and the enemy is in retreat. To save myself some time, I click on "quickly resolve combat". Usually this just causes the pursuit to happen, but once in a while my guys call for a retreat even though the enemy is running pell mell for safety. Then my guys start running. EVentually we end up with the Plato/mfc error window popping up.
RE: This bug still gets me....
Posted: Wed Oct 26, 2005 7:44 am
by Naomi
It really succeeded in saving your time, as the programme brought your game to a faster, albeit traumatically destructive, close - to the extent that you were denied the chance of saving your game. Next time, it may even shut down your windows directly without issuing a mysterial plate-mfc warning - of course, if you dare again to leave your job as the supreme commander in the hot midst of a battle. (Kidding)
RE: This bug still gets me....
Posted: Thu Nov 03, 2005 1:34 pm
by ericbabe
ORIGINAL: Grand_Armee
This doesn't happen as often as in previous version, but it still happens enough to be a bother.
I've fought a detailed combat, and the enemy is in retreat. To save myself some time, I click on "quickly resolve combat". Usually this just causes the pursuit to happen, but once in a while my guys call for a retreat even though the enemy is running pell mell for safety. Then my guys start running. EVentually we end up with the Plato/mfc error window popping up.
This still happening in 1.2.14? But only when "quick resolve" is turned on? I fixed one cause of it, but maybe there's another one in the quick resolve code that I missed. I'll look over the quick resolve code. Thanks for the report!
RE: This bug still gets me....
Posted: Thu Nov 03, 2005 3:49 pm
by Hard Sarge
for what it is worth, I think I have only seen this once and that was back in 1.0
I let the AI finish off a lot of my battles
?
?