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Routers

Posted: Sat Oct 29, 2005 10:44 pm
by Davidovich Trotsky
How can some one with a router host this game? It's next to impossible to connect to them, especially if they don't know their own ip address.

Will there be router support in future?

RE: Routers

Posted: Sat Oct 29, 2005 10:56 pm
by Daykeras
You can do it.

www.whatismyip.com will tell you your ip.

Then you just use port forwarding in your router to route the default port, or whatever port you use, to your computer. I believe default is 2500.

Routers shouldn't be a problem.

RE: Routers

Posted: Sat Oct 29, 2005 11:12 pm
by JanSorensen
The game uses 2501 as the default port. Please let us know if it works out for you or not.

RE: Routers

Posted: Sun Oct 30, 2005 2:30 pm
by Davidovich Trotsky
Routers don't work at all with the game, me and my friend both couldn't host it.

Might be able to play with other none router hosts but I don't know any.

RE: Routers

Posted: Sun Oct 30, 2005 2:39 pm
by Captain Cruft
You should be able to get any TCP/IP game to work with a router. It just needs to be set up correctly. Default is probably to just ignore/block all "non-standard" ports.

RE: Routers

Posted: Sun Oct 30, 2005 2:59 pm
by Davidovich Trotsky
ORIGINAL: Captain Cruft

You should be able to get any TCP/IP game to work with a router. It just needs to be set up correctly. Default is probably to just ignore/block all "non-standard" ports.

My Router works for every single game I got bar this one.

Halflife 2 - Works
World of Warcraft (when i played it) = worked
SWG = Worked
BC - Works
Mission Risk - Works.

It's nothing to do with my router set up. [;)]

RE: Routers

Posted: Sun Oct 30, 2005 3:10 pm
by Erik Rutins
It works fine through my router, so apart from the usual "check everything and check it again", I'm not sure what to advise.

Regards,

- Erik

RE: Routers

Posted: Sun Oct 30, 2005 7:31 pm
by Captain Cruft
Those games you mention are all client-only AFAIK. Presumably with GGWaW one PC has to act as the server. That's what is different.

I don't want to get into technicalities but those other games probably all use UDP too. I wouldn't be surprised if GGWaW uses TCP. Another possible difference.

You need to find out how to set the router up to allow a listening "TCP server" on port 2501. At least that's my guess.

--
The game engine itself will know nothing about routers. It will just deal with IP packets, either UDP or TCP. Therefore any router must translate these packets completely transparently.

RE: Routers

Posted: Sun Oct 30, 2005 7:36 pm
by Captain Cruft
Just took a step back.

Obviously you have to know what the public IP address of the router is. Not much hope without it ;)

RE: Routers

Posted: Sun Oct 30, 2005 10:07 pm
by Davidovich Trotsky
I know what my personal ip address is and what address I am on the lan, and I presume this is the main problem, but I don't know how to get it to work as a server, but client I got no problems on.

RE: Routers

Posted: Sun Oct 30, 2005 11:18 pm
by Daykeras
You have to open the port and give your internet Ip. I don't know how else to explain it... :(

RE: Routers

Posted: Sun Oct 30, 2005 11:30 pm
by Davidovich Trotsky
ORIGINAL: Daykeras

You have to open the port and give your internet Ip. I don't know how else to explain it... :(

It's already done...